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accessibility [2021/07/22 11:50] gm_leah [Unicode Characters] |
accessibility [2021/07/28 20:34] (current) gm_conor |
==== Letting us know what you need ==== | ==== Letting us know what you need ==== |
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To ensure that we do not present players with any media in a format they do not wish to receive, the Multimedia playstyle quirk is entirely optional. Like any other playstyle quirk, it can be taken up or dropped by any player throughout the game by letting a GM know. Multimedia content can take a wide range of, well, media - let us know what works for you! | To ensure that we do not present players with any media in a format they do not wish to receive, the [[quirks#multimedia|Multimedia playstyle Quirk]] is entirely optional. Like any other [[quirks#playstyle quirks|playstyle Quirk]], it can be taken up or dropped by any player throughout the game by letting a GM know. Multimedia content can take a wide range of, well, media - let us know what works for you! |
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Similarly, we will aim to gate any horror elements behind the Horror playstyle quirk and do our best to ensure that players do not accidentally see content that may be upsetting to them. | Similarly, we will aim to gate any horror elements behind the Horror playstyle Quirk and do our best to ensure that players do not accidentally see content that may be upsetting to them. |
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Additionally, there will be a field within character creation to let us know any specific accessibility requirements of which you would like us to be considerate. This is particularly helpful to us when creating your turnsheets, as we can avoid any problematic formats entirely when creating content specifically for you. | Additionally, there will be a field within character creation to let us know any specific accessibility requirements of which you would like us to be considerate. This is particularly helpful to us when creating your turnsheets, as we can avoid any problematic formats entirely when creating content specifically for you. |
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===== Sensitive Themes and Content Warnings ===== | ===== Sensitive Themes and Content Warnings ===== |
When dealing with [[gm:conduct_and_themes|potentially distressing themes]], it is our policy as GMs to include content warnings at the top of any turnsheets where we deem it necessary. | When dealing with [[conduct_and_themes|potentially distressing themes]], it is our policy as GMs to include content warnings at the top of any turnsheets where we deem it necessary. |
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When dealing with horror elements, it is our policy as GMs to avoid such content where other players may accidentally come across it. We ask players to use content warnings attached to [[navigating_discord|spoiler text in Discord channels]] when discussing content that may upset other players. | When dealing with horror elements, it is our policy as GMs to avoid such content where other players may accidentally come across it. We ask players to use content warnings attached to [[navigating_discord|spoiler text in Discord channels]] when discussing content that may upset other players. |
We may use [[https://en.wikipedia.org/wiki/Zalgo_text|zalgo text]] to add distortion to some texts for dramatic effect, but we appreciate that this can be difficult to read and are happy to provide transcripts. If this is something you are particularly concerned about, it's a good thing to mention in your character creation form so we can make sure to provide plain text versions or exclude zalgo text from your turnsheets entirely. | We may use [[https://en.wikipedia.org/wiki/Zalgo_text|zalgo text]] to add distortion to some texts for dramatic effect, but we appreciate that this can be difficult to read and are happy to provide transcripts. If this is something you are particularly concerned about, it's a good thing to mention in your character creation form so we can make sure to provide plain text versions or exclude zalgo text from your turnsheets entirely. |
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We will not be aiming to include large amounts of zalgo text or stylised fonts made available through Unicode characters during Uptime and ask players not to do so either. However, in cases where such text may be used for stylistic effect, players can react to the relevant message with a question mark emoji to receive a plaintext transcript from our [[navigating_discord#accessibility_assistant|accessibility bot]]. If this proves to be insufficient, players are welcome to let GMs know so we can adjust how we format our messages. | We will not be aiming to include large amounts of zalgo text or stylised fonts made available through Unicode characters during Uptime and ask players not to do so either. However, in cases where such text may be used for stylistic effect, players can react to the relevant message with a question mark emoji to receive a plaintext transcript from our [[navigating_discord#bots_present_in_the_server|accessibility bot]]. This bot automatically scans incoming messages on the Discord server for zalgo or [[unicode_sheet|unicode characters it recognises]], and will react to any messages containing them with a question mark emoji. If you press this question mark, the Accessibility Assistant will send you a direct message with an auto-generated plaintext version of the message's contents, and remove your reaction for purposes of anonymity. As this is handled by a bot, transcripts may be imperfect and the bot may not catch every relevant message, but we hope that it will make the player experience a bit more accessible, encourage players to get in touch with the head GM regarding any issues with the bot. |
===== Discord Audio ===== | ===== Discord Audio ===== |
Although audio content may be involved in some aspects of the game, interacting with audio provided by GMs should **never** be necessary to take part meaningfully. We will not be using audio channels during the game, although we may do so during debrief. | Although audio content may be involved in some aspects of the game, interacting with audio provided by GMs should **never** be necessary to take part meaningfully. We will not be using audio channels during the game, although we may do so during debrief. |
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===== Discord Channel Histories ===== | ===== Discord Channel Histories ===== |
[[gm:glossary#roles|Discord roles]] can be used to determine whether or not a user can read old messages in a channel they have just joined. While we suggest [[gm:navigating_discord#channel_histories|editing these permissions]] for a heightened sense of mystery, we do not wish for this to become an accessibility issue for anyone, and will make channel histories readable by default for any channels that a given player has access to. More details on how to edit these permissions can be found [[gm:navigating_discord#accessibility_assistant|here]]. | [[glossary#roles|Discord roles]] can be used to determine whether or not a user can read old messages in a channel they have just joined. While we suggest [[navigating_discord#channel_histories|editing these permissions]] for a heightened sense of mystery, we do not wish for this to become an accessibility issue for anyone, and will make channel histories readable by default for any channels that a given player has access to. More details on how to edit these permissions can be found [[navigating_discord#accessibility_assistant|here]]. |
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| ===== Discord Message Flow ===== |
| When lots of people are sending messages in the same text channel, text can flow across the screen very quickly, and this can be overwhelming. We have put measures in place to try and make it easier for players to avoid this in both [[navigating_discord#physical_location_channels|physical]] and [[navigating_discord#psychic_communication_channels|psychic]] communication channels. In the former case, players are able to use the **!map** command to check how many player characters are present in a location before choosing where to move, and in the latter, we will be using several channels on 'slowmode' - this means that players can only post messages at limited intervals and not only slows down message flow but hinders intentional spamming of channels. More details on the both can be found on our [[navigating_discord|Uptime on Discord]] page. If you find you are struggling with message flow on Discord regardless, please let a GM know so we can work with you to try to alleviate this. |
===== Internet Access ===== | ===== Internet Access ===== |
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We know that people may have internet connections of varying quality and consistency and ask players to keep this in mind if player or GM response times are slow or a [[navigating_discord#using_discord_bots|GM-run Discord bot]] goes temporarily off-line. | We know that people may have internet connections of varying quality and consistency and ask players to keep this in mind if player or GM response times are slow or a [[navigating_discord#using_discord_bots|GM-run Discord bot]] goes temporarily off-line. |
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Although players may be required to be present for the duration of an [[gm:excursions|Excursion]], we generally do not need players to have continuous access to Discord during the three hours of Uptime. We will try to accommodate players who cannot consistently access the server on a case-by-case basis. If you have to drop out temporarily, this is fine - we can work around this! Similarly, we will try to ensure that images, audio, documents or other bandwidth-intensive resources are either not required for meaningful participation in the game, or are accompanied by a text-based format. | Although players may be required to be present for the duration of an [[excursions|Excursion]], we generally do not need players to have continuous access to Discord during the three hours of Uptime. We will try to accommodate players who cannot consistently access the server on a case-by-case basis. If you have to drop out temporarily, this is fine - we can work around this! Similarly, we will try to ensure that images, audio, documents or other bandwidth-intensive resources are either not required for meaningful participation in the game, or are accompanied by a text-based format. |