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conduct_and_themes [2021/07/25 13:14] gm_conor [Basic Information] |
conduct_and_themes [2021/07/28 23:20] (current) gm_sophia |
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===== Basic Information ===== | ===== Basic Information ===== | ||
- | While // | + | While // |
- | As an official Oxford University Role Playing Game Society game, we are compliant with the society' | + | All society games, and hence // |
We ask that above all, players and GMs uphold a supportive and respectful environment where participants can feel comfortable discussing sensitive themes both in and out of character. The spirit of the policy is always more authoritative than the exact wording, and so legalistic attempts to defend breaches of acceptable behaviour will be interpreted as being in bad faith and will not be accepted. | We ask that above all, players and GMs uphold a supportive and respectful environment where participants can feel comfortable discussing sensitive themes both in and out of character. The spirit of the policy is always more authoritative than the exact wording, and so legalistic attempts to defend breaches of acceptable behaviour will be interpreted as being in bad faith and will not be accepted. | ||
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==== Safety Calls and Avoidance Requests ==== | ==== Safety Calls and Avoidance Requests ==== | ||
- | A list of OC safety calls that may be used during // | + | A list of OC safety calls that may be used during // |
You may request not to roleplay with another player or GM before or at any point during the game, and we will do our best to ensure that you come into contact with that person as little as possible. You may ask us to inform that person of your request or you may keep your request confidential, | You may request not to roleplay with another player or GM before or at any point during the game, and we will do our best to ensure that you come into contact with that person as little as possible. You may ask us to inform that person of your request or you may keep your request confidential, | ||
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* __Chronic/ | * __Chronic/ | ||
- | * Analogues to chronic/ | + | * Analogues to chronic/ |
- | * We ask players to bear in mind the real world experience other players and GMs may have with chronic/ | + | * We ask players to bear in mind the real-world experience other players and GMs may have with chronic/ |
* __Consensual sexual activity__ | * __Consensual sexual activity__ | ||
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* __Death__ | * __Death__ | ||
- | * While entities in Emporium are functionally immortal, it may be possible for them to be killed or ejected from the game under some circumstances | + | * While entities in Emporium are functionally immortal, it may be possible for them to be killed or ejected from the game under some circumstances, such as if a player takes the [[quirks# |
- | + | ||
- | * __Discrimination on the basis of ability, physical disability or mental health condition (e.g. ableism)__ | + | |
- | * Discrimination on this basis is not a theme this game sets out to explore. | + | |
- | * Physical forms and ability vary tremendously among entities in Emporium, and not all characters will necessarily be equally physically abled. | + | |
- | * As in-game entities are distinctly non-human, most real-world forms of disability will not make sense for player characters to have. However, analogues to real world physical disabilities or mental health conditions may occur, and it is crucial that these are handled sensitively, | + | |
- | * Many of your fellow players and GMs have experience with disability; be considerate and think about whether what you’re doing may upset them. | + | |
- | * No real-world slurs may be used. Discrimination and exclusion of other players or GMs on the basis of real-world disabilities are wholly unacceptable. | + | |
* __Discrimination on the basis of nationality, | * __Discrimination on the basis of nationality, | ||
* No real-world nationalities or religions exist in the game. | * No real-world nationalities or religions exist in the game. | ||
- | * While entities in Emporium may be worshipped by other beings or possess | + | * While entities in Emporium may be worshipped by other beings or possess |
- | * Distinct organisations/ | + | * Distinct organisations/ |
* __Drug or alcohol addiction__ | * __Drug or alcohol addiction__ | ||
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* __Extreme gore__ | * __Extreme gore__ | ||
* Any descriptions of gore will have appropriate content warnings attached. | * Any descriptions of gore will have appropriate content warnings attached. | ||
- | * Players who have taken the horror playstyle | + | * Players who have taken the [[quirks#horror|Horror]] |
* Best efforts will be made not to include anything more than moderate gore (e.g. non-explicit descriptions of a battle scene) where unsuspecting players may come across it | * Best efforts will be made not to include anything more than moderate gore (e.g. non-explicit descriptions of a battle scene) where unsuspecting players may come across it | ||
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* __Genocide__ | * __Genocide__ | ||
- | * Genocide will not be appearing | + | * Genocide |
- | * Given the nature of the game, and the fact that many characters are spiritual/ | + | * Given the nature of the game, and the fact that many characters are spiritual/ |
- | * Apocalyptic violence with the intent to destroy or exterminate a population within that universe, in whole or in part, is considered genocidal, and something that we don’t want to appear in game. | + | * Apocalyptic |
- | * Generic, | + | * Generic, |
* The displacement (or threatened displacement) of sapient communities within the Store will be a feature; we will address this with sensitivity. | * The displacement (or threatened displacement) of sapient communities within the Store will be a feature; we will address this with sensitivity. | ||
- | * Real-world | + | * Real-world |
* __Homelessness and refugees__ | * __Homelessness and refugees__ | ||
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* This may occur, however portrayals will not be graphic. | * This may occur, however portrayals will not be graphic. | ||
- | * __Mental | + | * __Mental |
- | * Characters | + | * Physical forms and ability vary tremendously among entities |
- | * We ask players to handle any portrayals of mental illness | + | * As in-game entities are distinctly non-human, most real-world forms of disability will not make sense for player characters |
- | * Please see 'Discrimination on the basis of ability' | + | * Many of your fellow players and GMs have experience with disability; be considerate and think about whether what you’re doing may upset them. |
+ | * No real-world slurs may be used. Discrimination | ||
* __Mind control or other means of removing agency__. | * __Mind control or other means of removing agency__. | ||
* Mind/body control will occur as a theme. | * Mind/body control will occur as a theme. | ||
* Player characters can only be mind/body controlled with explicit OC consent. | * Player characters can only be mind/body controlled with explicit OC consent. | ||
- | * Please see the [[quirks# | + | * Please see the [[quirks# |
* Mind control for sexual activity, even with OC consent, is a forbidden theme. | * Mind control for sexual activity, even with OC consent, is a forbidden theme. | ||
- | * __Physical disability__ | + | * __Pregnancy__ |
- | * Characters in // | + | |
- | * We ask players to portray any character disabilities sensitively, | + | |
- | * Please see ' | + | |
- | + | ||
- | * Pregnancy | + | |
* While it may be (theoretically) possible for some entities to become pregnant, this is not something we want to explore in this game. | * While it may be (theoretically) possible for some entities to become pregnant, this is not something we want to explore in this game. | ||
* Entities' | * Entities' | ||
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* __Slavery or human (/sentient being) trafficking__ | * __Slavery or human (/sentient being) trafficking__ | ||
- | * We do not intend for slavery to be a theme of the game, however: | + | * We do not intend for slavery to be a theme of the game. Employees who have signed contracts with Emporium are not considered property and, while there may be consequences, |
+ | * It should also be noted: | ||
* " | * " | ||
- | * Souls are inanimate and do not have the capacity for consciousness | + | * Souls are inanimate and do not have the capacity for consciousness, though the incarnation of a soul is a requirement for consciousness in living beings. |
* After incarnation in a body, souls are no longer valid as currency. | * After incarnation in a body, souls are no longer valid as currency. | ||
* See [[souls|this page]] for further in-character details. | * See [[souls|this page]] for further in-character details. | ||
- | * The in-game store forbids the selling of sentient beings, and we ask players not to attempt to do so | + | * The in-game store forbids the selling of sentient beings, and we ask players not to attempt to do so. |
* __Suicide or suicide attempts__ | * __Suicide or suicide attempts__ | ||
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==== Avoiding Phobias or Other Uncomfortable Themes ==== | ==== Avoiding Phobias or Other Uncomfortable Themes ==== | ||
- | The character creation process for // | + | The character creation process for // |
- | If you think of any further phobias or themes that make you uncomfortable that you have not disclosed during character creation, please feel free to [[gm@toaster.oxfordrpg.com|let us know]] at any time so that we can make sure you avoid them to the best of our ability - for example, by avoiding these themes in linears | + | If you think of any further phobias or themes that make you uncomfortable that you have not disclosed during character creation, please feel free to [[gm@toaster.oxfordrpg.com|let us know]] at any time so that we can make sure you avoid them to the best of our ability - for example, by avoiding these themes in excursions |
===== Forbidden Themes ===== | ===== Forbidden Themes ===== | ||
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* Animal abuse | * Animal abuse | ||
* While animals may be killed for reasons such as self-defence, | * While animals may be killed for reasons such as self-defence, | ||
- | * While the in-game store may sell animal products, it is understood that no animals were abused in the making thereof, and no live animals are kept or sold at Emporium | + | * While the in-game store may sell animal products, it is understood that no animals were abused in the making thereof, and no live animals are sold at Emporium |
* Child abuse | * Child abuse | ||
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* There is no single common ageing process for the beings of Emporium, however, all characters (PC and NPC) should have a capacity for decision-making equivalent to that of the average human adult. | * There is no single common ageing process for the beings of Emporium, however, all characters (PC and NPC) should have a capacity for decision-making equivalent to that of the average human adult. | ||
* Intentionally childlike appearances, | * Intentionally childlike appearances, | ||
+ | |||
+ | * Discrimination on the basis of ability, physical disability or mental health condition (e.g. ableism) | ||
+ | * Discrimination on this basis is not a theme this game sets out to explore. | ||
* Discrimination on the basis of gender or sex (e.g. sexism) | * Discrimination on the basis of gender or sex (e.g. sexism) | ||
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* Discrimination on the basis of real-world ethnicity or race (e.g. racism) | * Discrimination on the basis of real-world ethnicity or race (e.g. racism) | ||
- | * Player characters in this game are not human and do not represent real world ethnicities and races, which do not appear in this game. | + | * Player characters in this game are not human and do not represent real-world ethnicities and races, which do not appear in this game. |
- | * While Entities do take forms with different capabilities, | + | * While Entities do take forms with different capabilities, |
* Discrimination on the basis of race, or characteristics analogous to race, is a forbidden theme. | * Discrimination on the basis of race, or characteristics analogous to race, is a forbidden theme. | ||
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* Eugenics | * Eugenics | ||
- | * While Entities may be able to create life in // | + | * While Entities may be able to create life in // |
* Forced abortion | * Forced abortion | ||
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* Genital mutilation | * Genital mutilation | ||
- | | + | |
* Genocide denial | * Genocide denial | ||
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* Miscarriage and stillbirth | * Miscarriage and stillbirth | ||
- | * Miscarriage and stillbirth are forbidden themes in this game. See our policy on pregnancy. | + | * Miscarriage and stillbirth are forbidden themes in this game. See also our policy on pregnancy. |
* Non-consensual feeding (e.g. during hunger strikes) | * Non-consensual feeding (e.g. during hunger strikes) | ||
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* Real-world historical figures and events | * Real-world historical figures and events | ||
- | * While the use of OC terminology that references historical figures (e.g. Potemkin AI) is unavoidable, | + | * While the use of OC terminology that references historical figures (e.g. [[warehouses# |