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employee_shifts [2021/07/22 11:55] gm_leah [Working on Shift] |
employee_shifts [2021/08/04 08:32] (current) gm_elynor [Working on Shift] |
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====== Shifts ====== | ====== Shifts ====== | ||
- | ===== What is a Shift ===== | + | ===== What is a Shift? ===== |
Shifts outline the kind of job a given employee is meant to be doing for as long as they’re on that shift assignment. Shifts typically last one season((i.e. one uptime and its corresponding downtime)). | Shifts outline the kind of job a given employee is meant to be doing for as long as they’re on that shift assignment. Shifts typically last one season((i.e. one uptime and its corresponding downtime)). | ||
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==== Clean-Up ==== | ==== Clean-Up ==== | ||
- | Sometimes referred to as janitorial duty, clean-up isn’t the most glamorous shift, but it is absolutely necessary for successful upkeep of the store. It’s important to make sure the store is spic and span - nothing spoils a shopping trip for customers quite like overflowing garbage, or mysterious floor stains in the aisles. Clean-up duty involves all the various cleaning tasks at the store, including cleaning up active messes, pest control, | + | Sometimes referred to as janitorial duty, clean-up isn’t the most glamorous shift, but it is absolutely necessary for successful upkeep of the store. It’s important to make sure the store is spic and span - nothing spoils a shopping trip for customers quite like overflowing garbage, or mysterious floor stains in the aisles. Clean-up duty involves all the various cleaning tasks at the store, including cleaning up active messes or making sure that areas of the store have received their regular cleaning. |
- | There are cleaning supply cupboards | + | There are cleaning supply cupboards |
- | Employees on this shift may run into [[playing_an_employee#jo_cactus_she|Jo Cactus]]. Just try not to literally run into her - those cactus spines are very sharp! | + | Employees on this shift may run into [[npc#jo_planter_she|Jo Planter]]. Just try not to literally run into her - her head' |
==== Customer Complaints ==== | ==== Customer Complaints ==== | ||
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==== Pharmacy ==== | ==== Pharmacy ==== | ||
- | While Emporium is in no way a hospital, it does sell a range of medicines and quality-of-life health improvers, like glasses for all types and numbers of eyes, and edible plasters. Some medicines require a prescription or proof of need, and cannot be handed out to just any entity. Employees on a pharmacy shift are required to watch over the medicines, help give or guesstimate helpful health advice and associated products, and offer a listening appendage. | + | While Emporium is in no way a hospital, it does sell a range of medicines and quality-of-life health improvers, like glasses for all types and numbers of eyes, and edible plasters. Some medicines require a prescription or proof of need, and cannot be handed out to just any Entity. Employees on a pharmacy shift are required to watch over the medicines, help give or guesstimate helpful health advice and associated products, and offer a listening appendage. |
Some medicines at the Emporium pharmacy are particularly coveted, and so random and frequent stock checks are required. | Some medicines at the Emporium pharmacy are particularly coveted, and so random and frequent stock checks are required. | ||
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==== Security ==== | ==== Security ==== | ||
- | Emporium wants its customers and employees to feel safe and secure, both from dangers lurking in the store that the store makes a point of not mentioning to customers wherever possible, and other customers. It’s the job of anyone on a security shift to negate problems that are at risk of getting violent (or already are), such as screaming customers disrupting | + | Emporium wants its customers and employees to feel safe and secure, both from dangers lurking in the store that the store makes a point of not mentioning to customers wherever possible, and other customers. It’s the job of anyone on a security shift to negate problems that are at risk of getting violent (or already are). Above all else, security’s job is to ensure that nothing is stolen from the store, either by customers |
- | Above all else, security’s job is to ensure that nothing | + | Those on a security |
- | Those on a security shift are encouraged only to use violence as a last resort. Restraint and restraining problems are more helpful and less intimidating approaches that are more heartily endorsed by Emporium. Assaulting customers without being given due cause is frowned upon, especially when it’s not the only option available. To that end, and following several customer complaints, security are not given weapons of any kind. | + | Please note that the security system, including CCTV, is overseen by the helpful store AI, [[emporium#the_albert_interface|Albert]]. The [[shopfloor# |
- | + | ||
- | Please note that the security system, including CCTV, is overseen by the helpful store AI, [[emporium#albert|Albert]]. The [[shopfloor# | + | |
==== The Empty Vessel ==== | ==== The Empty Vessel ==== | ||
- | The [[shopfloor# | + | The [[shopfloor# |
Above all else, do what you’re doing with cheer and a smile. We want customers to feel just how pleasant the cafe is. | Above all else, do what you’re doing with cheer and a smile. We want customers to feel just how pleasant the cafe is. | ||
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==== Warehouse Duty ==== | ==== Warehouse Duty ==== | ||
- | [[warehouses|The Warehouses]] are a difficult and dangerous place to navigate, but Emporium depends on goods being sourced from their infinite depths, checked and returned in case of damage, and kept safe from Cryptid populations that inhabit the Deep Stockrooms. In addition, whatever forces keep the Warehouses stocked, and fold space in order to contain its infinities, | + | [[warehouses|The Warehouses]] are a difficult and dangerous place to navigate, but Emporium depends on goods being sourced from their infinite depths, checked and returned in case of damage, and kept safe from Cryptid populations that inhabit the Deep Stockrooms. In addition, whatever forces keep the Warehouses stocked and contained |
- | ===== Working on Shift ===== | + | |
- | Having a shift is all well and good, but now you’ve actually got to do the work. Check the [[taskboard|Taskboard]] to see what tricky situations are afoot in store this season, or listen to what other unusual activity or rumours are being mentioned | + | ===== Working |
- | Since the customer | + | The shift you're on describes |
- | If you’re feeling proactive, you might take more action in the location that you’re in to complete your shift. For example, if you’re on clean-up duty, you might start scrubbing the floor, ceiling, and look for products that are particularly filthy from being on the shelves for so long. | + | Shift work may include: |
+ | * Finding an area of the store and applying what you're meant to be doing to that area - investigating products that need promoting, cleaning the crystal statues until they really // | ||
+ | * Some shifts may be tied to a more specific location, such as working at the Complaints Desk, The Empty Vessel (unless you’re restocking it), or a shift in the Warehouse, but most will not be specific to a single location. | ||
+ | * Applying what you're meant to be doing on shift to dealing with with negative disturbances in the store not necessarily covered by the Taskboard e.g. investigating and resolving a bad rumour mentioned on the [[emporium# | ||
+ | * If you’re feeling proactive, you might take more action in the location that you’re in to complete your shift. For example, if you’re on clean-up duty, you might start scrubbing the floor, ceiling, and look for products that are particularly filthy from being on the shelves for so long. | ||
You don’t need to put much effort in to do the bare minimum. For example, if you’re on clean-up duty, it’s enough to be in a section of the store and mention in the location channel that you’re starting to mop there, while focusing primarily on network antics or look for the product of your dreams on the shelves you’re passing while mopping. At least some nod to what you’re on shift to do is enough to achieve the bare minimum. | You don’t need to put much effort in to do the bare minimum. For example, if you’re on clean-up duty, it’s enough to be in a section of the store and mention in the location channel that you’re starting to mop there, while focusing primarily on network antics or look for the product of your dreams on the shelves you’re passing while mopping. At least some nod to what you’re on shift to do is enough to achieve the bare minimum. | ||
- | Of course, bunking off is also an option. But management would be so disappointed if you did that. And there are all sorts of consequences for disappointing management. | + | Employees can prioritise non-shift work, including: |
+ | * Helping to resolve tasks on the [[taskboard|Taskboard]], | ||
+ | * Helping at least one customer | ||
- | Whether you’re working hard, doing the bare minimum, or even bunking off, please wait for a GM to respond to you when you try and do something in whatever location you’re in. Your actions may trigger a linear, and exactly what will trigger a linear will not be easy to predict (there are strange things lurking on every shelf and around every corner, after all). The GMs would rather give you a choice as to whether you want to actually start a linear or not, so please don’t assume an outcome to whatever simple action you’re trying to complete | + | If an employee is not doing any of the above but can justify how what they //were// doing was of significant benefit to the store, relevant to their shift, helping a customer, or resolving a Taskboard task, then that is also fine. |
+ | |||
+ | Employees must spend their major turnsheet action doing something related to their work, or something that can be justifiably connected to their work. Employees who bunk off in turnsheets and do not put significant effort into covering this up or justifying it as valuable **will not receive their seasonal pay of 1 SoulCoin**. | ||
+ | |||
+ | Bunking off is also an option, but is against the [[playing_an_employee# | ||
+ | |||
+ | Small actions in areas do not need GM adjudication. Examples include, but are not limited to, moving objects around, general cleaning, getting a cup of coffee, or distributing leaflets. | ||
+ | |||
+ | However, please wait for a GM to respond to you when you try and do something | ||
===== How Long is a Shift? ===== | ===== How Long is a Shift? ===== | ||
- | A shift will typically last for one season. In other words: the combination of one uptime and the following downtime. There may be exceptional circumstances that will push Emporium to ask you to switch shifts. However, from an OC perspective you are always able to refuse. The most important thing is to have fun with what you’re doing, and if you don’t think you’d enjoy what’s being asked of you IC, you’re always allowed to push back. | + | A shift will typically last for one season. In other words: the combination of one uptime and the following downtime. There may be exceptional circumstances that will push Emporium to ask you to switch shifts. However, from an OC perspective you are always able to refuse. The most important thing is to have fun with what you’re doing, and if you don’t think you’d enjoy what’s being asked of you IC, you’re always allowed to push back. We just ask that you make it obvious to GMs if you IC resent your shift, but are OC enjoying yourself, or are OC unhappy, as we are keen to help in the latter case! |
===== How are Shifts Assigned? ===== | ===== How are Shifts Assigned? ===== | ||
- | When it’s time for a new shift assignment, the GMs will give you 2-3 choices to choose from. One of these will likely be something you’ve just been doing; unless there’s a very good reason why your return to that assignment has been made unviable ((Intentionally blowing up some shelves may not endear you to the restocking team for another shift there, for example. Management are likely to have words with you too)). The other option(s) will lead on from actions you’ve taken, including proficiencies you’ve demonstrated. | + | When it’s time for a new shift assignment, the GMs will give you 2-3 choices to choose from. One of these will likely be something you’ve just been doing; unless there’s a very good reason why your return to that assignment has been made unviable((Intentionally blowing up some shelves may not endear you to the restocking team for another shift there, for example. Management are likely to have words with you too)). The other option(s) will lead on from actions you’ve taken, including proficiencies you’ve demonstrated. |
For example: This turn, you were on clean-up duty. You excelled at dealing with that huge orange juice spill that was threatening to flood the baking goods aisle, so your options for next time are: | For example: This turn, you were on clean-up duty. You excelled at dealing with that huge orange juice spill that was threatening to flood the baking goods aisle, so your options for next time are: | ||
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Note that if you chose to work in restocking you wouldn’t be obliged to fix the specific problem outlined in your options, and could choose to restock a completely different part of the store. It is also not a given that any problem will be outlined in shift assignment options; the shift option may simply be given without further context. | Note that if you chose to work in restocking you wouldn’t be obliged to fix the specific problem outlined in your options, and could choose to restock a completely different part of the store. It is also not a given that any problem will be outlined in shift assignment options; the shift option may simply be given without further context. | ||
- | **You are also not obliged to pick any of the options you have been given. **The most important thing to us is that you’re having fun, and not forced to do something IC that would go against that OC. If none of the options sound like they could be fun for you, please let a GM know as soon as possible - ideally a day or two before the Thursday at 11.59PM | + | **You are also not obliged to pick any of the options you have been given.** The most important thing to us is that you’re having fun, and not forced to do something IC that would go against that OC. If none of the options sound like they could be fun for you, please let a GM know as soon as possible - ideally a day or two before the Thursday at 23:59 BST deadline for letting us know what you’re picking. You don’t need to explain why, and you don’t need to have anything in mind if you want an alternative. However, if you do have any ideas for something you think you would enjoy more, please let us know. This doesn’t have to be something specific (e.g. “I want to work in clean-up”), |
===== When are Shifts Assigned? ===== | ===== When are Shifts Assigned? ===== | ||
Shifts are assigned at two different points: | Shifts are assigned at two different points: | ||
- | - Before the start of the game. You have two choices: either you can pick something specific | + | - Before the start of the game. You have two choices: either you can pick something specific |
- | - By the Tuesday between sessions (e.g. for Turn 1 with uptime on August 3rd, you would be told by August 10th). This will be sent to you on your private channel on the Discord server, and we will send a general email out when all employees have received this, so no need to keep checking! Depending on your actions both during uptime and on your turnsheet, you’ll be given 2-3 options to choose from. Please get back to us with the shift you want to select by that Thursday, | + | - By the Tuesday between sessions (e.g. for Turn 1 with uptime on August 3rd, you would be told by August 10th). This will be sent to you on your private |
The store may ask for people to change shift if there’s an emergency, but these changes will be voluntary. | The store may ask for people to change shift if there’s an emergency, but these changes will be voluntary. | ||
- | ===== Other Pages of Interest | + | ====== Breaks ====== |
+ | |||
+ | For every shift, an employee will have regularly scheduled break periods. Each employee can have regular shorter breaks((OC up to one hour per uptime)), and periodic longer breaks((These will only happen in downtime)), typically used for sleeping by those employees who need to do that. While employees have maximum break lengths, there is no minimum break length. No employee is obliged to take a break. Some employees are known to work without sleep or rest, but this is a tiring job, and naps can be an intriguing new experience. For employee characters with the [[quirks# | ||
+ | |||
+ | While on break, employees are welcome to take off their uniform and nametag. Employees are also welcome to peruse the various goods on sale at Emporium and make purchases, just like any other customer. | ||
+ | |||
+ | |||
+ | ===== Employee Taskboard | ||
As part of shift work, employees can choose to check the [[taskboard|Taskboard]] to see some problems which have been flagged as particularly urgent and in need of more in depth attention. | As part of shift work, employees can choose to check the [[taskboard|Taskboard]] to see some problems which have been flagged as particularly urgent and in need of more in depth attention. | ||
- | Employees are given generous break times, which they can choose not to take. For more details, see the [[breaks|Breaks]] page. |