Differences
This shows you the differences between two versions of the page.
entity_chimera [2021/07/21 19:32] gm_sophia created |
entity_chimera [2021/07/28 23:21] (current) gm_sophia |
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======Chimera====== | ======Chimera====== | ||
- | Chimerae are generally savvy entities, characterised by their keen minds, adaptability to present circumstances, | + | Chimerae are primal Manifestations with a natural theme. They typically have animal-like forms, though they may also have elemental |
=====Primary Attribute: Instinct===== | =====Primary Attribute: Instinct===== | ||
- | Chimerae’s primary Attribute is their __Instinct__. It represents an innate compulsion that they have when interacting with the world and others. Sometimes it serves them well, giving them deeper insight or a chance to react before others; other times it’s less than helpful, a gut feeling leading them astray, or a tendency towards a course of action inappropriate to the circumstances. Instincts describe a behaviour the Chimera often engages in. The advantage is that they are typically very good at what they do most often; the disadvantage comes from applying that same behaviour in an inappropriate situation, or discomfort when unable to engage with it properly. | + | Chimerae’s primary Attribute is their **Instinct**. It represents an innate compulsion that they have when interacting with the world and others. Sometimes it serves them well, giving them deeper insight or a chance to react before others; other times it’s less than helpful, a gut feeling leading them astray, or a tendency towards a course of action inappropriate to the circumstances. Instincts describe a behaviour the Chimera often engages in. The advantage is that they are typically very good at what they do most often; the disadvantage comes from applying that same behaviour in an inappropriate situation, or discomfort when unable to engage with it properly. |
Examples: | Examples: | ||
- | __A Fighting | + | **A Fighting |
Advantage: skilled at close-quarters combat\\ | Advantage: skilled at close-quarters combat\\ | ||
Disadvantage: | Disadvantage: | ||
- | __A Desire to Make Friends__\\ | + | **A Desire to Make Friends**\\ |
Advantage: good at charming people and talking them round to your side\\ | Advantage: good at charming people and talking them round to your side\\ | ||
Disadvantage: | Disadvantage: | ||
- | __An Intense | + | **An Intense |
Advantage: exceptionally good at picking up on clues relevant to a current investigation\\ | Advantage: exceptionally good at picking up on clues relevant to a current investigation\\ | ||
Disadvantage: | Disadvantage: | ||
- | __A Restless | + | **A Restless |
Advantage: always first to act when something unexpected happens\\ | Advantage: always first to act when something unexpected happens\\ | ||
Disadvantage: | Disadvantage: | ||
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{{ : | {{ : | ||
- | A Chimera’s Grasp is the primary means by which it physically interacts with the world. Chimerae are very physical entities which prefer to work directly with their hands (or equivalents) rather than with tools. Their Grasp - such as claws, paws or talons - is thus specialised | + | A Chimera’s Grasp is the primary means by which it physically interacts with the world. Chimerae are very physical entities which prefer to work directly with their hands (or equivalents) rather than with tools. Their Grasp - such as claws, paws or talons - is thus suited |
Choose one of the following, or define your own: | Choose one of the following, or define your own: | ||
- | * Vicious, Rending | + | * Searing, Fiery Talons //can set things alight and even melt through |
* Steady, Dexterous Paws //can manipulate delicate objects with great care// | * Steady, Dexterous Paws //can manipulate delicate objects with great care// | ||
- | * Powerful, | + | * Powerful, |
* Coiling, Snaring Roots //grapple and bind with great strength// | * Coiling, Snaring Roots //grapple and bind with great strength// | ||
* Adorable, Fuzzy Toe-Beans //are just the cutest, oh yes they are// | * Adorable, Fuzzy Toe-Beans //are just the cutest, oh yes they are// | ||
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Choose one of the following, or define your own: | Choose one of the following, or define your own: | ||
- | * A Coat of Tough Scales | + | * A Coat of Purifying Water //nullifies toxins and harmful chemicals// |
* A Coat of Unflinching Chitin //deflects powerful physical blows// | * A Coat of Unflinching Chitin //deflects powerful physical blows// | ||
* A Coat of Luxurious Fur //is always impeccably clean// | * A Coat of Luxurious Fur //is always impeccably clean// | ||
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====Crest==== | ====Crest==== | ||
{{ : | {{ : | ||
- | A Chimera’s Crest is a symbol of its power. It is often the first thing a person notices when they meet a Chimera, signalling its strength and majesty, social grace, or feral ferocity. A Crest describes something about how the Chimera interacts with others - both their approach and the impression it gives. It should generally be based on something natural, usually a striking | + | A Chimera’s Crest is an outward |
Choose one of the following, or define your own: | Choose one of the following, or define your own: | ||
- | * A Crest of Royal Antlers //conveys their strength in leadership, | + | * A Crest of Royal Antlers //conveys their strength in leadership, |
- | * A Crest of Iridescent Feathers //is a sign of their social graces; it impresses | + | * A Crest of Iridescent Feathers //is a sign of their social graces; it can be used to impress |
- | * A Crest of Fruit-Bearing Branches //puts others at ease; the fruit often given as a token friendship// | + | * A Crest of Fruit-Bearing Branches //can put others at ease; the fruit often given as a token friendship// |
- | * A Crest of Twisted Spines //displays their ferocity, | + | * A Crest of Twisted Spines //displays their ferocity, and their ability to intimidate and unsettle |
- | ====Deed==== | ||
- | As with all Deeds, there are no strict rules except that they should be phrased as " | ||
- | |||
- | However, Chimerae tend to be quite hands-on with their Deeds, embroiling themselves directly in the affairs of their worlds rather than influencing from afar or maintaining behind the scenes. Note that this will be displayed alongside your public bio. | ||
- | |||
- | Examples: | ||
- | * Fought and defeated the abyssal serpent //through sheer strength and endurance// | ||
- | * Nurtured the Great Garden //providing sanctuary for all who made their home there// | ||
- | * Freed the moon from her prison //by tricking Dreamer of the Endless Night, Darkness Without End// | ||
- | * Sensed the coming of the Storm of Eons //and advised the people on how to prepare and survive// | ||