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entity_chimera [2021/07/21 19:32]
gm_sophia created
entity_chimera [2021/07/28 23:21] (current)
gm_sophia
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 ======Chimera====== ======Chimera======
  
-Chimerae are generally savvy entities, characterised by their keen minds, adaptability to present circumstances, and readiness to seize opportunities in the moment. They are often employed as muscle, perhaps to act as a bodyguard warding off thieves and competitors, to watch over a forbidden gate between worlds, or to remain locked in eternal combat with some other Entity that must be kept at bay. Others, more ferocious in mind than body, may be renowned across the multiverse as the sharpest lawyers, or stand at the head of a cut-throat business. Their Primary Attribute is their __Instinct__, and their Secondary Attributes are their __Grasp____Coat__, and __Crest__. +Chimerae are primal Manifestations with a natural theme. They typically have animal-like formsthough they may also have elemental or plant-like aspects as well. Their Primary Attribute is a behavioural Instinct. Their Secondary Attributes are their Grasp by which they interact with the worldtheir Coat which protects them, and their Crest which is an outward display of their nature.
 =====Primary Attribute: Instinct===== =====Primary Attribute: Instinct=====
  
-Chimerae’s primary Attribute is their __Instinct__. It represents an innate compulsion that they have when interacting with the world and others. Sometimes it serves them well, giving them deeper insight or a chance to react before others; other times it’s less than helpful, a gut feeling leading them astray, or a tendency towards a course of action inappropriate to the circumstances. Instincts describe a behaviour the Chimera often engages in. The advantage is that they are typically very good at what they do most often; the disadvantage comes from applying that same behaviour in an inappropriate situation, or discomfort when unable to engage with it properly.+Chimerae’s primary Attribute is their **Instinct**. It represents an innate compulsion that they have when interacting with the world and others. Sometimes it serves them well, giving them deeper insight or a chance to react before others; other times it’s less than helpful, a gut feeling leading them astray, or a tendency towards a course of action inappropriate to the circumstances. Instincts describe a behaviour the Chimera often engages in. The advantage is that they are typically very good at what they do most often; the disadvantage comes from applying that same behaviour in an inappropriate situation, or discomfort when unable to engage with it properly.
  
 Examples: Examples:
  
-__A Fighting Instinct__\\+**A Fighting Instinct**\\
 Advantage: skilled at close-quarters combat\\ Advantage: skilled at close-quarters combat\\
 Disadvantage: can never back down from a challenge\\ Disadvantage: can never back down from a challenge\\
  
-__A Desire to Make Friends__\\+**A Desire to Make Friends**\\
 Advantage: good at charming people and talking them round to your side\\ Advantage: good at charming people and talking them round to your side\\
 Disadvantage: unable to work alone\\ Disadvantage: unable to work alone\\
  
-__An Intense Curiosity__\\+**An Intense Curiosity**\\
 Advantage: exceptionally good at picking up on clues relevant to a current investigation\\ Advantage: exceptionally good at picking up on clues relevant to a current investigation\\
 Disadvantage: a tendency to be sidetracked, especially when waiting or idle\\ Disadvantage: a tendency to be sidetracked, especially when waiting or idle\\
  
-__A Restless Impatience__\\+**A Restless Impatience**\\
 Advantage: always first to act when something unexpected happens\\ Advantage: always first to act when something unexpected happens\\
 Disadvantage: often jumps into potentially dangerous situations without due caution\\ Disadvantage: often jumps into potentially dangerous situations without due caution\\
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 {{ :francesco-ungaro-ce3cg_hzshm-unsplash.jpg?nolink&400|}} {{ :francesco-ungaro-ce3cg_hzshm-unsplash.jpg?nolink&400|}}
  
-A Chimera’s Grasp is the primary means by which it physically interacts with the world. Chimerae are very physical entities which prefer to work directly with their hands (or equivalents) rather than with tools. Their Grasp - such as claws, paws or talons - is thus specialised to a particular kind of purpose. The Grasp generally refers to some form of hand or similar appendage found in nature, and describe its strengths with one or two adjectives. Rather than describing specific purposeit should describe a broad class of activity to which they are suited.+A Chimera’s Grasp is the primary means by which it physically interacts with the world. Chimerae are very physical entities which prefer to work directly with their hands (or equivalents) rather than with tools. Their Grasp - such as claws, paws or talons - is thus suited to a broad class of activity. The Grasp generally refers to some form of hand or similar appendage found in nature, and describe its strengths with one or two adjectives. They have physical effectbut this includes elemental aspects such as fire, lightning, ice, etc.
  
 Choose one of the following, or define your own: Choose one of the following, or define your own:
  
-  * ViciousRending Talons //can tear destructively through almost any material//+  * SearingFiery Talons //can set things alight and even melt through metal//
   * Steady, Dexterous Paws //can manipulate delicate objects with great care//   * Steady, Dexterous Paws //can manipulate delicate objects with great care//
-  * Powerful, Sturdy Hooves //can carry heavy loads with ease//+  * Powerful, Earthen Hooves //can carry heavy loads with ease//
   * Coiling, Snaring Roots //grapple and bind with great strength//   * Coiling, Snaring Roots //grapple and bind with great strength//
   * Adorable, Fuzzy Toe-Beans //are just the cutest, oh yes they are//   * Adorable, Fuzzy Toe-Beans //are just the cutest, oh yes they are//
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 Choose one of the following, or define your own: Choose one of the following, or define your own:
  
-  * A Coat of Tough Scales //protects against extreme environmental conditions//+  * A Coat of Purifying Water //nullifies toxins and harmful chemicals//
   * A Coat of Unflinching Chitin //deflects powerful physical blows//   * A Coat of Unflinching Chitin //deflects powerful physical blows//
   * A Coat of Luxurious Fur //is always impeccably clean//   * A Coat of Luxurious Fur //is always impeccably clean//
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 ====Crest==== ====Crest====
 {{ :christina-rumpf-prd-hvksupg-unsplash.jpg?nolink&400|}} {{ :christina-rumpf-prd-hvksupg-unsplash.jpg?nolink&400|}}
-A Chimera’s Crest is symbol of its power. It is often the first thing a person notices when they meet a Chimera, signalling its strength and majesty, social grace, or feral ferocity. A Crest describes something about how the Chimera interacts with others - both their approach and the impression it gives. It should generally be based on something natural, usually a striking or showy aspect of an animal or plant.+A Chimera’s Crest is an outward symbol of its power, an impressive and showy feature, usually extending from its head, signalling its strength and majesty, social grace, or feral ferocity. A Crest describes something about how the Chimera interacts with others - both their approach and the impression it gives. Though always present, utilising the effects of the Crest means backing it up with words and actions. It should generally be based on something natural, usually a striking aspect of an animal or plant.
  
 Choose one of the following, or define your own: Choose one of the following, or define your own:
  
-  * A Crest of Royal Antlers //conveys their strength in leadership, commanding respect and imbuing a sense of authority// +  * A Crest of Royal Antlers //conveys their strength in leadership, and can be used to command respect// 
-  * A Crest of Iridescent Feathers //is a sign of their social graces; it impresses and attracts attention// +  * A Crest of Iridescent Feathers //is a sign of their social graces; it can be used to impress and attracts attention// 
-  * A Crest of Fruit-Bearing Branches //puts others at ease; the fruit often given as a token friendship// +  * A Crest of Fruit-Bearing Branches //can put others at ease; the fruit often given as a token friendship// 
-  * A Crest of Twisted Spines //displays their ferocity, intimidating and unsettling others//+  * A Crest of Twisted Spines //displays their ferocity, and their ability to intimidate and unsettle others//
  
-====Deed==== 
-As with all Deeds, there are no strict rules except that they should be phrased as "shorthand reference + //elaboration//". When one wants to refer to a Deed in play, one can simply refer to the shorthand (e.g. "Nurtured the Great Garden").  
- 
-However, Chimerae tend to be quite hands-on with their Deeds, embroiling themselves directly in the affairs of their worlds rather than influencing from afar or maintaining behind the scenes. Note that this will be displayed alongside your public bio. 
- 
-Examples: 
-  * Fought and defeated the abyssal serpent //through sheer strength and endurance// 
-  * Nurtured the Great Garden //providing sanctuary for all who made their home there// 
-  * Freed the moon from her prison //by tricking Dreamer of the Endless Night, Darkness Without End// 
-  * Sensed the coming of the Storm of Eons //and advised the people on how to prepare and survive// 
  
  • entity_chimera.1626895935.txt.gz
  • Last modified: 2021/07/21 19:32
  • by gm_sophia