entity_implement

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entity_implement [2021/07/21 19:32]
gm_sophia created
entity_implement [2021/07/28 23:21] (current)
gm_sophia
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 ======Implement====== ======Implement======
  
-Implements are humanoid beings with objects in place of conventional heads. While some represent the ideal embodied by their Head in a similar manner to Gloriesit is more common for implements to occupy positions of relative anonymityemployed by secret agenciesworking behind the scenes to power universesor performing routine maintenance tasks or bureaucratic functions. Muted in demeanour and appearance compared to Glories and Chimerae, Implements’ talents may sometimes go overlooked. Still, their keen focus and readiness to aid make them an essential part of the cosmic workforce.+Implements are humanoid beings with objects in place of conventional heads. While the flavour of their Attributes may seem less flashy than those of other Manifestations, their subtle and exacting approach typically makes them //very// good at what they do. Their Primary Attribute is an object which they have in place of head. Their Secondary Attributes are their Paraphernaliawhich they always have to handtheir Raimentwhich suits the work they do, and their Professionwhich represents their learned expertise.
  
 =====Primary Attribute: Head===== =====Primary Attribute: Head=====
  
-Implements' primary Attribute describes the form their __ Heads__ take. While the Implement’s Head won’t necessarily work as a fully functional version of that object, it does describe an affinity for a particular task associated with that object but unsuited to others. The object can be just about any inanimate object - usually, though not always, something artificial. The advantage is a very specific expertise. The disadvantage can be either a (meta)physical limitation based on the fact that your Head is literally the described object, or a too-strong reliance on that expertise.+An Implement'primary Attribute describes the form of their **Head**. While the Implement’s Head won’t necessarily work as a fully functional version of that object, it does describe an affinity for a particular task associated with that object while being unsuited to others. The object can be just about any inanimate object - usually, though not always, something artificial. The advantage is a very specific expertise. The disadvantage can be either a (meta)physical limitation based on the fact that your Head is literally the described object, or a too-strong reliance on that expertise.
  
-Choose one of the following, or define your own+Examples
  
-  *__Sledgehammer Head__\\ +**Sledgehammer Head**\\ 
-//Advantage: aptitude for manual demolition work//\\ +Advantage: aptitude for manual demolition work\\ 
-//Disadvantage: a tendency to break things, accidentally or otherwise//\\+Disadvantage: a tendency to break things, accidentally or otherwise\\
  
-  *__Pocketwatch Head__\\ +**Pocketwatch Head**\\ 
-//Advantage: an expert at making clockwork mechanisms//\\ +Advantage: an expert at making clockwork mechanisms\\ 
-//Disadvantage: strong knocks to your Head may send you forwards or backwards in time//\\+Disadvantage: strong knocks to your Head may send you forwards or backwards in time\\
  
-  *__Rosebush Head__\\ +**Rosebush Head**\\ 
-//Advantage: expert gardener//\\ +Advantage: expert gardener\\ 
-//Disadvantage: cannot stay in dark places for too long//\\+Disadvantage: cannot stay in dark places for too long\\
  
-  *__Tiny Moon Head__\\ +**Tiny Moon Head**\\ 
-//Advantage: great at physically pulling objects//\\ +Advantage: great at physically pulling objects\\ 
-//Disadvantage: you occasionally get caught in the orbit of larger objects//\\+Disadvantage: you occasionally get caught in the orbit of larger objects\\
  
 =====Secondary Attributes===== =====Secondary Attributes=====
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 {{ :tools-498202_1920.jpg?nolink&400|}} {{ :tools-498202_1920.jpg?nolink&400|}}
  
-An Implement’s Paraphernalia is a set of tools or supplies to which it always have access. While it is not strictly a part of its body, it is a part of who they are, and thus, unlike a regular object, it cannot simply be lost or given away. This can be just about any tool or otherwise useful item. It can be used in the ways that would be expected of an exceptionally good version of that item. It should be relatively simple and must be able to be carried by one person.+An Implement’s Paraphernalia is a set of tools or supplies to which it always have access. While it is not strictly a part of its body, it is a part of who they //are//, and thus, unlike a regular object, it cannot simply be lostor given/taken away. This can be just about any tool or otherwise useful item. It can be used in the ways that would be expected of an exceptionally good version of that item. It should be relatively simple and must be able to be carried by one person.
  
 Choose one of the following, or define your own: Choose one of the following, or define your own:
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 ====Profession==== ====Profession====
 {{ :sparks-692122_1920.jpg?nolink&400|}} {{ :sparks-692122_1920.jpg?nolink&400|}}
-An Implement’s Profession represents training and expertise in a general area. It is its calling, rather than literally the job it happens to be doing at the current moment. What it actually does in its homeworld may be very esoteric or metaphysical; this simplifies that into more mundane terms. For example, an Implement who maintains the laws of quantum mechanics could be simply a Mechanic. An Implement who balances the Book of the Dead and oversees the flow of life on its world could be an Accountant. It should be relatively generic, as it covers a broad range of training and expertise to be applicable in a wider range of situations.+An Implement’s Profession represents training and expertise in a general area. It is its calling, rather than literally the job it happens to be doing at the current moment. What an Entity actually does in its homeplane may be very esoteric or metaphysical; this simplifies that into more mundane terms. For example, an Implement who maintains the laws of quantum mechanics could be simply a Mechanic. An Implement who balances the Book of the Dead and oversees the flow of life on its world could be an Accountant. It should be relatively generic, as it covers a broad range of training and expertise to be applicable in a wider range of situations.
  
 Choose one of the following, or define your own: Choose one of the following, or define your own:
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   * A Bodyguard //knows how to keep people safe and unharmed//   * A Bodyguard //knows how to keep people safe and unharmed//
   * An Accountant //understands bookkeeping and has an eye for detail when it comes to written records//   * An Accountant //understands bookkeeping and has an eye for detail when it comes to written records//
- 
-====Deed==== 
-As with all Deeds, there are no strict rules except that they should be phrased as "shorthand reference + //elaboration//". When one wants to refer to a Deed in play, one can simply refer to the shorthand (e.g. "Painted the first sunset"). 
- 
-However, since Implements are often the backstage workforce of a world, their Deeds are not always as dramatic as those of Glories or Chimerae. That doesn’t mean they aren’t equally impressive, however -  Implements literally keep the world turning. Note that this will be displayed alongside your public bio. 
- 
-Examples: 
-  * Prevented an apocalyptic asteroid collision //by correcting an error in the gravitational model// 
-  * Reformatted the World-Disk //thereby ensuring the digital realm’s continuation for another ten million cycles// 
-  * Ferried ten-thousand souls in a single night //by working overtime after the Battle of Hollow Days// 
-  * Painted the first sunset //which sparked civilisation and is widely regarded as a classical masterpiece// 
  
  • entity_implement.1626895948.txt.gz
  • Last modified: 2021/07/21 19:32
  • by gm_sophia