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excursions [2021/07/22 11:58] gm_leah [Excursion Mechanics] |
excursions [2021/07/28 23:22] (current) gm_sophia |
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A key theme of // | A key theme of // | ||
- | As such, the // | + | As such, the // |
===== Excursion Mechanics ====== | ===== Excursion Mechanics ====== | ||
- | Excursions can either be NPC-initiated or player-initiated. On some occasions, NPCs will highlight the possibility for an Excursion, indicating a pressing issue that has emerged - an opportunity to explore a recently discovered wing of the Warehouses, or a spill in Aisle 4 that has somehow become sentient and needs to be extracted and rehomed. These will be clearly announced and highlighted in the week’s news, as well as the Employee Taskboard. | + | Excursions can either be NPC-initiated or player-initiated. On some occasions, NPCs will highlight the possibility for an Excursion, indicating a pressing issue that has emerged - an opportunity to explore a recently discovered wing of the Warehouses, or a spill in Aisle 4 that has somehow become sentient and needs to be extracted and rehomed. These will be clearly announced and highlighted in the week’s |
Alternatively, | Alternatively, | ||
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When thinking about Excursions you’re interested in, here are a few key considerations. | When thinking about Excursions you’re interested in, here are a few key considerations. | ||
- | * __All excursions have a maximum of 5 and a minimum of 3 players.__ This is to ensure that everyone gets a chance to shine, while also making sure that multiple players can enjoy them (solo actions are better suited to downtime; see below). If more than five people want to go on an Excursion, consider splitting it up into two sub-Excursions. | + | * **All excursions have a maximum of 5 and a minimum of 3 players.** This is to ensure that everyone gets a chance to shine, while also making sure that multiple players can enjoy them (solo actions are better suited to downtime; see below). If more than five people want to go on an Excursion, consider splitting it up into two sub-Excursions. If you can't find someone to go on an excursion with (perhaps because your character usually acts alone), let a GM know, and we'll work something out. |
- | * __All players will be able to go on at least one player-initiated Excursion over the course of the game__. As far as possible, we intend to ensure that every player who wants to can pursue plot they are interested in via Excursions. Given GM:player ratios, we’d prefer that people don’t all wait until the last session, but in any case we will make sure that everyone who wants to go on an Excursion will be able to, and ensure that they get something useful or interesting for their own personal story out of it. That said, if you've already gone on a linear | + | * **All players will be able to go on at least one player-initiated Excursion over the course of the game**. We plan to be running a lot more than this, but this depends on player action and GM availability; |
- | * __Going | + | * If you've already gone on a player-initiated Excursion |
- | * __Let the GMs know if you are planning a player-initiated Excursion as far in advance as possible.__ While we can run things based on events and plans arising in session, giving the GM team more time to prepare means that we can prepare even more cool and fun things for you to do and interact with. Informing us of your plans after you get your turnsheets is helpful; informing us of your plans //in// your turnsheets is //ideal//. | + | * **Going |
+ | * **Let the GMs know if you are planning a player-initiated Excursion as far in advance as possible.** While we can run things based on events and plans arising in session, giving the GM team more time to prepare means that we can prepare even more cool and fun things for you to do and interact with. Informing us of your plans after you get your turnsheets is helpful; informing us of your plans //in// your turnsheets is //ideal//. | ||
Excursions are relatively freeform GM-led adventures. For details on how we plan to address conflict resolution, dramatic clashes, and other PvE and PvP content, see the [[conflict_resolution|relevant page]]. | Excursions are relatively freeform GM-led adventures. For details on how we plan to address conflict resolution, dramatic clashes, and other PvE and PvP content, see the [[conflict_resolution|relevant page]]. | ||
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===== What might you do on an Excursion? ===== | ===== What might you do on an Excursion? ===== | ||
An Excursion could take a wide range of forms! It could involve: | An Excursion could take a wide range of forms! It could involve: | ||
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Between ‘regular’ uptime, Excursions, and turnsheet actions in downtime, there are a wide range of ways to play // | Between ‘regular’ uptime, Excursions, and turnsheet actions in downtime, there are a wide range of ways to play // | ||
- | * //If you want to engage in social interaction-heavy roleplay or plot, browse aisles, or interact with NPCs or PCs//, that’s best handled in __uptime__. | + | * //If you want to engage in social interaction-heavy roleplay or plot, browse aisles, or interact with NPCs or PCs//, that’s best handled in **uptime**. |
- | * //If you want to go on a dungeon crawl with other PCs, if moment-to-moment interactivity is important to your plans, or you want to achieve a specific goal but don’t know exactly how you’d get there//, that’s best handled in an __Excursion__. | + | * //If you want to go on a dungeon crawl with other PCs, if moment-to-moment interactivity is important to your plans, or you want to achieve a specific goal but don’t know exactly how you’d get there//, that’s best handled in an **Excursion**. |
- | * //If you want to engage with in-depth personal plot, pursue metaphysical shenanigans, | + | * //If you want to engage with in-depth personal plot, pursue metaphysical shenanigans, |
The above are only meant as guidelines - plans change, and, as GMs, we will do our best to make sure that everything is fun and exciting for you! If you have any questions, don’t be afraid to contact your GM who can advise on how best to explore or pursue a given plot. | The above are only meant as guidelines - plans change, and, as GMs, we will do our best to make sure that everything is fun and exciting for you! If you have any questions, don’t be afraid to contact your GM who can advise on how best to explore or pursue a given plot. | ||