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        <title>accessibility</title>
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        <description>Accessibility

Policy

As Emporium is a game that sets out to push the limits of how multimedia we can make an online game, it has been a key concern among the GM team to ensure that this game remains as accessible as possible. Rather than limiting the scope of our game for the sake of a more basic blanket approach to accessibility, we intend to consider accessibility throughout and listen to the concerns of individual players. This allows us to mould the development of</description>
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        <title>attributes</title>
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        <description>Attributes

Attributes describe the abilities and, often, the appearance of your character within the Emporium store. They are not the full-scale god-tier powers of the Entity in its homeplane; however, they will likely be a reflection of those powers</description>
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        <description>Character Creation Quickstart

Character Creation in Emporium consists of the following components: 

	*  Manifestation Type: Entities of diverse natures generally manifest in three different ways in Emporium: Glories, Chimerae, and Implements. Entities which manifest as Glories are usually esoteric, magnificent, and abstract divine beings dedicated to a single ideal. Entities which manifest as Chimerae tend to be savvy, vibrant, and ferocious primal creatures, characterised by their readiness t…</description>
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	*  Anonymity is played by Elias H. (they/any). 
	*  Deliquescent Moss is played by Susannah C. (she/her).
	*  Ezbihotz is played by Ainhoa S. (she/her).
	*  Frey Wheeler is played by James W. (he/him).
	*   Rapturous Applause is played by Anna M.(she/any).
	*  Liberty is played by Amy A. (she/her).
	*</description>
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        <description>Player Characters

	*  Anonymity (none/it/they/she/any)
	*  Deliquescent Moss (it/they)
	*  Ezbihotz, the Former Glory, Master of the Wild, the Heartbroken, He Who Once Gave Life to Worlds, aka Ezbihotz (he/she/they)
	*  Frey Wheeler (they/them)
	*  Hear The Rapturous Applause of Eighty Million Souls (And Know Your Work Is Done), aka Rapturous Applause (he/him)
	*  Liberty (she/her)
	*  Malignesuadeii, Scourge of the Realm, Corrupter of Innocents, Destroyer of Peace, Lighter of Fires, aka Sue (s…</description>
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        <description>Conduct and Themes

Basic Information

While Emporium is a game centred on mystery and exploration, we are keen to ensure that players have an OC (out of character) understanding of the themes that may occur in game and those that are unacceptable within</description>
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        <description>Conflict Resolution: PvE, PvP, and Injury

During a character’s time in Emporium, it’s likely that they will want to go somewhere difficult to get to, or poke their nose into something that someone doesn't want them to, or stop another Entity’s plan. These are conflicts, and contested actions.</description>
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        <title>copyright</title>
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        <description>Copyright

Website

The content of this website (excluding player-editable pages and unless otherwise stated) is copyright of the Emporium GM team © Emporium GM team 2021. All rights reserved.

Any redistribution or reproduction of part or all of the contents in any form is prohibited other than the following:</description>
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        <title>credits</title>
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        <description>Credits

GMs

Emporium has only been possible thanks to the work of its GMs:

	*  Chris N
	*  Conor W
	*  Cynthia Z
	*  Elynor K
	*  Leah O
	*  Rowan M
	*  Sophia dM

This game would never have been possible at all, nor fulfilled the potential that it did, without your love and dedication, your keen insights, long nights, wide-ranging talents, and fantastic imaginations.</description>
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        <title>downtime</title>
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        <description>Downtime, Emails and Turnsheets

Between each session of Emporium, players can communicate via email and take actions as conveyed to the GM team through turnsheets. The amount of IC time that passes in downtime is not strictly defined. Time operates strangely in Emporium and different entities often measure time differently. So instead, time is marked by events, and the time between sessions is loosely defined as</description>
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        <title>employee_shifts</title>
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        <description>Shifts

What is a Shift?

Shifts outline the kind of job a given employee is meant to be doing for as long as they’re on that shift assignment. Shifts typically last one season. 

Intentionally quite broad, shift assignments and what they require can be interpreted liberally. As long as customers are happy and able to complete their purchases, your creative use of orange juice as a cleaning fluid will most likely be tolerated. Provided the floor stains are gone, your creative use of a sticky fru…</description>
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        <title>emporium</title>
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        <description>Emporium

The titular in-game store Emporium is a supermarket that caters to Entities from across the multiverse. It occupies its own plane and is a subsidiary company of The Orbital Conglomerate™, who have provided the following audio to introduce Entities to the history of Emporium.</description>
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        <title>entities</title>
        <link>https://emporium.oxfordrpg.com/entities?rev=1627514496&amp;do=diff</link>
        <description>Entities

The in-game supermarket Emporium caters to a wide variety of god-like Entities from diverse planes of reality. Characters in Emporium have manifested only a fraction of their true power to exist within the store. They will remain in this state until the end of the game.</description>
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        <title>entity_chimera</title>
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        <description>Chimera

Chimerae are primal Manifestations with a natural theme. They typically have animal-like forms, though they may also have elemental or plant-like aspects as well. Their Primary Attribute is a behavioural Instinct. Their Secondary Attributes are their Grasp by which they interact with the world, their Coat which protects them, and their Crest which is an outward display of their nature.</description>
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        <title>entity_glory</title>
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        <description>Glory

Glories are the most abstract of the three Manifestations. They typically have very striking appearances and have the most unusual sets of abilities. Their Primary Attribute is a Binding to the concept they embody. Their Secondary Attributes are their Eyes which are a source of directed power, a passive Aura which affects things around them, and a set of protective Wings.</description>
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        <title>entity_implement</title>
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        <description>Implement

Implements are humanoid beings with objects in place of conventional heads. While the flavour of their Attributes may seem less flashy than those of other Manifestations, their subtle and exacting approach typically makes them very good at what they do. Their Primary Attribute is an object which they have in place of a head. Their Secondary Attributes are their Paraphernalia, which they always have to hand, their Raiment, which suits the work they do, and their Profession, which repre…</description>
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        <title>eternity</title>
        <link>https://emporium.oxfordrpg.com/eternity?rev=1710251208&amp;do=diff</link>
        <description>Eternity

Player Eternities

	*  Anonymity
	*  Ashen Liberty (formerly Searing Ash)
	*  Deliquescent Moss
	*  Frey Wheeler
	*  The Hollow King (formerly Ezbihotz)
	*  KaREN (formerly ROxANNE)
	*  Mask
	*  Paradise
	*  Ragnar the Fist
	*  Rapturous Applause
	*  Ron
	*  The Searing Queen (formerly Liberty)
	*  Seeps
	*  Sue 
	*  Uqqurt-sen
	*  Voidbound Indigo
	*  Winifred Verifier
	*  yearning

State of the World

	*  Emporium
	*  The Firm
	*  Albert Interface
	*  The OHM
	*  The Coo-coos
	*  Pre…</description>
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        <title>excursions</title>
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        <description>Excursions

A key theme of Emporium is exploration; of wandering through a cavernous superstore, sifting through the dizzying output of a consumerist culture, and repurposing and finding meaning in things. This is something that is difficult to capture in a normal Society game format, either in uptime or downtime!</description>
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        <title>glossary</title>
        <link>https://emporium.oxfordrpg.com/glossary?rev=1627514532&amp;do=diff</link>
        <description>Glossary

Over the course of playing this game, you may come across words or phrases that you are unfamiliar with. We've separated this page into In-Character Terminology (terms that your character would likely be familiar with), Out-of-Character Terminology (terms which refer to the game itself and the roleplaying styles within it), and</description>
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        <description>GMs and NPCs

This page lists the GMs of Emporium and the NPCs they play. If you'd like to contact an NPC by email, please add “FAO: [GM name]” in the subject line of your email (otherwise, we might miss it!) If you're not sure who to contact, please feel free to direct your query to</description>
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        <title>howtobuy</title>
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        <description>Purchasing Items

	&quot;When you have inevitably found exactly the item you were looking for, you’ll need to arrange payment for it before it’s truly yours. Simply take the item to the checkouts where our patented scanning and analysis technology will work out the right price for</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intro_to_the_wiki_system</title>
        <link>https://emporium.oxfordrpg.com/intro_to_the_wiki_system?rev=1626896081&amp;do=diff</link>
        <description>Intro to the Wiki System

For those of you who are new to OURPGsoc Society Games, this page is here to serve as a primer to the wiki and how we use it for the game.

As always, if you have any questions regarding any of this, please don't hesitate to</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:23:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>manifestations</title>
        <link>https://emporium.oxfordrpg.com/manifestations?rev=1627514588&amp;do=diff</link>
        <description>Manifestations

What is a Manifestation?

Despite their eminent power within their homeplanes, Entities all across the Multiverse find themselves in need of items they cannot acquire on their homeplanes, and many choose to shop at Emporium to address this need. As Emporium occupies its own plane, the state of reality inside the store may not be quite the same as on your character's homeplane. Your character may be used to being incorporeal, omniscient, omnipresent, astronomically large, or impos…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-31T20:44:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>navigating_discord</title>
        <link>https://emporium.oxfordrpg.com/navigating_discord?rev=1627764247&amp;do=diff</link>
        <description>Uptime on Discord

This page aims to provide an overview of the way Emporium specifically will make use of the Discord format during uptime. For introductory information on how to use Discord, please see Discord Basics. You can read more about our accessibility considerations in using the Discord format</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/news?rev=1632821684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-28T09:34:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>news</title>
        <link>https://emporium.oxfordrpg.com/news?rev=1632821684&amp;do=diff</link>
        <description>Store Bulletin

Once Emporium is underway, IC announcements that are visible to all player characters may be posted here when turnsheets are published.

Session 1

Session 2

Session 3

Session 4

Session 5</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/npc?rev=1627515482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:38:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>npc</title>
        <link>https://emporium.oxfordrpg.com/npc?rev=1627515482&amp;do=diff</link>
        <description>Staff and Visitors

These are some of the more senior staff at Emporium, as well as a few other prominent store residents. Unlike player characters, they may have been here for multiple seasonal cycles. It is unlikely that you would know any of them personally, but you may have heard about them from others who came to the store before you, or from some of Emporium's own promotional materials.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-21T19:35:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orbital</title>
        <link>https://emporium.oxfordrpg.com/orbital?rev=1626896104&amp;do=diff</link>
        <description>The Orbital Conglomerate™

If you spend any amount of time thinking about who owns some of the companies you spend money with, you will likely have heard of The Orbital Conglomerate™. Across the multiverse, The Orbital Conglomerate™ - Orbital, for short - owns, or has partnerships with, companies of all shapes, sizes, and purposes, from household essentials manufacturers to an underwater polo stadium; from galaxy cleaning services to your local public house. Emporium is one company that has ende…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playing_a_customer</title>
        <link>https://emporium.oxfordrpg.com/playing_a_customer?rev=1627514779&amp;do=diff</link>
        <description>Playing a Customer

Introduction

Worlds shake where you tread. Songs are written to applaud your deeds and sung around campfires in the dead of night. You are the monster children are told stories about to make them behave better, the hero in their stories so old no one remembers who penned them anymore; a creator so old the world you created has forgotten how to speak your name and will only remember in its final moments, its destined final word. You are loved, or hated, or perhaps both at onc…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:26:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playing_an_employee</title>
        <link>https://emporium.oxfordrpg.com/playing_an_employee?rev=1627514772&amp;do=diff</link>
        <description>Playing an Employee

Introduction

If Emporium was a machine, employees are the gears keeping it moving. From cleaning up spills of unknown matter, to venturing into the depths of the Warehouse to ensure the most fashionable condiment shelves are full, employees are a vital part of store life. The job of an employee is not always glitz and glamour, but it's full of challenges and rewards, with unique opportunities to go on strange and wonderful adventures in this store and discover impossible th…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T20:40:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>privacy_policy</title>
        <link>https://emporium.oxfordrpg.com/privacy_policy?rev=1627504858&amp;do=diff</link>
        <description>Privacy Policy

Basic Information

This is the Emporium Privacy Policy and is designed to inform you as to how the GM team looks after your personal information before, during and after the game takes place. This includes information of any kind provided to the GM team as a player through any medium.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quirks</title>
        <link>https://emporium.oxfordrpg.com/quirks?rev=1627514759&amp;do=diff</link>
        <description>Quirks

Quirks represent things about your character which are unusual or unique and are not covered by your Attributes. A positive Quirk represents something that will benefit you, while a negative Quirk (a flaw) represents a hindrance and may strike without warning.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sample_characters</title>
        <link>https://emporium.oxfordrpg.com/sample_characters?rev=1627514751&amp;do=diff</link>
        <description>Sample Characters

Example 1: Chimera

Manifestation Type: Chimera

Character Name: Slithering-Stifling-Smiling (Loneliness)

Character Pronouns: he/they (plural)

Attributes:

	*  Instinct: An Intense Curiosity (which makes him exceptionally good at picking up on clues relevant to a current investigation, but also gives him a tendency to be sidetracked, especially when waiting or idle</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-08-03T21:29:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sample_turnsheets</title>
        <link>https://emporium.oxfordrpg.com/sample_turnsheets?rev=1628026165&amp;do=diff</link>
        <description>Turnsheets

A Turnsheet details what you would like to do in downtime after session and after IC emails have taken place. In Emporium, we are giving players one major action per turn. This major action will receive a write up by one of the GMs, taking place over a season.</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/seasons?rev=1627514738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seasons</title>
        <link>https://emporium.oxfordrpg.com/seasons?rev=1627514738&amp;do=diff</link>
        <description>Seasons

Emporium is a five session game, with four ‘regular’ turnsheets and one ‘eternity’ turnsheet to submit downtimes in. Each session represents the start of a new ‘Season’ in the Store; the moment where shelves are restocked full to bursting with new goods and deals, and corporate takes its quarterly review and rebranding. It is a time to hatch plans, to share information, and to strike out on bold new quests.</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/shopfloor?rev=1627514732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shopfloor</title>
        <link>https://emporium.oxfordrpg.com/shopfloor?rev=1627514732&amp;do=diff</link>
        <description>Emporium Shopfloor



Click here for full-size image

All areas on the above map, with the exception of the warehouse and the administration offices (8), fall within the Emporium Warp Zone. You can read more about what this means in character and out of character by following the respective hyperlinks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-10-12T11:32:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidebar</title>
        <link>https://emporium.oxfordrpg.com/sidebar?rev=1634038346&amp;do=diff</link>
        <description>Overview

	*  Eternities

	*  TL;DR
	*  Welcome
	*  Style and Tone
	*  Conduct and Themes Policy
	*  When and Where
	*  Glossary
	*  Store Bulletin
	*  Player Characters
	*  GMs &amp; NPCs
	*  Playground

Setting

	*  Entities
		*  Manifestations

	*  Souls
	*  Emporium
		*  Seasons
		*  Shopping Level
		*  Understore
		*  The Warehouses
		*  Staff and Visitors


Playing the Game

	*  Playing a Customer
	*  Playing an Employee
		*  Employee Shifts

	*  Purchasing Items
	*  Character Creation
		*  At…</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/souls?rev=1627514716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>souls</title>
        <link>https://emporium.oxfordrpg.com/souls?rev=1627514716&amp;do=diff</link>
        <description>Souls

Across the infinite and much-varied multiverse, one of the few constants to be found between planes of existence is the existence of a thing called a soul.
Souls are required for sentient life, and every sentient being has a soul. As a homeplane drifts through the multiverse, it has a</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/start?rev=1627514708&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:25:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://emporium.oxfordrpg.com/start?rev=1627514708&amp;do=diff</link>
        <description>In the top right hand corner of the page is a palette icon: by clicking on this and selecting 'United' or 'Default' you can change the theme of the website to black and white.
Read more on the Accessibility page.

Emporium

video transcript

Back on your homeplane, you receive the following notice</description>
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    <item rdf:about="https://emporium.oxfordrpg.com/style_and_tone?rev=1627514696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>style_and_tone</title>
        <link>https://emporium.oxfordrpg.com/style_and_tone?rev=1627514696&amp;do=diff</link>
        <description>Style and Tone

Emporium is a game in which players play immortal Entities - strange god-like beings - who have come to an infinite supermarket called Emporium after waiting for many aeons to reach the front of the queue. However powerful or abstract player characters may be on their homeplanes, this is a game about their experience in a supermarket, where their manifestations are limited to physical, three-dimensional space, and where they relate to each other as fellow shoppers or recent emplo…</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/taskboard?rev=1627514689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taskboard</title>
        <link>https://emporium.oxfordrpg.com/taskboard?rev=1627514689&amp;do=diff</link>
        <description>The Taskboard

The Taskboard is a board available for both employees and curious customers to inspect. On it, tasks that require urgent attention will be outlined. These tasks are vastly varied and may involve something as apparently simple as mopping that weird stain off the floor in the frozen peas aisle, or as overtly dangerous as rescuing the freezers which have sunk into that weird stain on the floor in the frozen peas aisle. Tasks that are truly simple and trivial to complete will not end …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tl_dr</title>
        <link>https://emporium.oxfordrpg.com/tl_dr?rev=1627514681&amp;do=diff</link>
        <description>Too Long; Didn't Read (A Summary)

Emporium is a game of mystery and exploration in which player characters are encouraged to examine their sense of self by questioning where they find most value and meaning within a setting where the everyday meets the extraordinary. The overall tone of the game is intended to be one of upbeat curiosity, with the option to explore the strange and quirky, pursue the bittersweet enjoyment of the ephemeral, or delve into the horror of the uncanny.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>understore</title>
        <link>https://emporium.oxfordrpg.com/understore?rev=1627514672&amp;do=diff</link>
        <description>Understore



Click here for full-size image

The Understore is a staff-only area residing beneath the main shop floor, and it contains all the necessary facilities required to keep Emporium running. Much of the floor is simply open space leading to the freight elevators, facilitating the movement of goods around the store where no customers can get in the way. There are also employee facilities, and other necessities for the continued operation of the store that customers don’t need to see. Man…</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/unicode_sheet?rev=1627514665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unicode_sheet</title>
        <link>https://emporium.oxfordrpg.com/unicode_sheet?rev=1627514665&amp;do=diff</link>
        <description>Below is a list of unicode characters that the Accessibility Assistant is able to recognise. This list was last updated on 23/7/21.

['ᵃ', 'ᵇ', 'ᶜ', 'ᵈ', 'ᵉ', 'ᶠ', 'ᵍ', 'ʰ', 'ᶦ', 'ʲ', 'ᵏ', 'ˡ', 'ᵐ', 'ⁿ', 'ᵒ', 'ᵖ', 'ᵠ', 'ʳ', 'ˢ', 'ᵗ', 'ᵘ', 'ᵛ', 'ʷ', 'ˣ', 'ʸ', 'ᶻ', '¹', '²', '³', '⁴', '⁵', '⁶', '⁷', '⁸', '⁹', '⁰', 'ᵎ', 'ˀ', '⁽', '⁾', '𝒜', '𝐵', '𝒞', '𝒟', '𝐸', '𝐹', '𝒢', '𝐻', '𝐼', '𝒥', '𝒦', '𝐿', '𝑀', '𝒩', '𝒪', '𝒫', '𝒬', '𝑅', '𝒮', '𝒯', '𝒰', '𝒱', '𝒲', '𝒳', '𝒴', '𝒵', '𝒶', '𝒷', '𝒸', '𝒹', '𝑒', '𝒻', '𝑔', '…</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/uptime?rev=1627514643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:24:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uptime</title>
        <link>https://emporium.oxfordrpg.com/uptime?rev=1627514643&amp;do=diff</link>
        <description>Discord Basics

Emporium will be played using Discord, a platform that’s sort of like Teamspeak and Facebook Messenger mashed into one. It has both voice and text capability, though this game will be conducted through text and not voice. The following is a basic guide on how to use Discord. For details on how the Discord format will be used during uptime, including the optional use of custom</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/warehouses?rev=1627514635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:23:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warehouses</title>
        <link>https://emporium.oxfordrpg.com/warehouses?rev=1627514635&amp;do=diff</link>
        <description>The Warehouses

	&quot; “‘Do you have one out back?’, customers ask after perusing the shelves, disappointed they can’t find what they were looking for. No. We have everything out back.” 

 Anonymous, Stock Management Team, Emporium.
&quot;

How do you stock the shelves of an infinite supermarket? Where do you find the hearts’ desires of a myriad of deities, genii loci, and artificial intelligences? What kind of containment facility could house an apocalypse, the colour of the pre-dawn sky, and a selectio…</description>
    </item>
    <item rdf:about="https://emporium.oxfordrpg.com/when_and_where?rev=1627514620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-28T23:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>when_and_where</title>
        <link>https://emporium.oxfordrpg.com/when_and_where?rev=1627514620&amp;do=diff</link>
        <description>When and Where

Where

As a remote game, the “where” of Emporium is Discord. You can find a full set of instructions for setting up and using Discord here. Each player will be sent a link to the Emporium server by the GM team once their character submission has been approved, and all communication on Discord will take place via text channels.</description>
    </item>
</rdf:RDF>
