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glossary [2021/07/27 15:17]
gm_chris [Entity]
glossary [2021/07/28 23:22] (current)
gm_sophia
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 ====== Glossary ====== ====== Glossary ======
-Over the course of playing this game, you may come across words or phrases that you are unfamiliar with. We've separated this page into __In Character Terminology__ (terms that your character would likely be familiar with), __Out of Character Terminology__ (terms which refer to the game itself and the roleplaying styles within it), and __Safety Calls__. Safety Calls are phrases used to indicate the appropriate OC conduct when a player may be feeling uncomfortable with an IC interaction. As Uptime will take place over Discord, we have also included some OC calls less directly related to player comfort under the same heading.+Over the course of playing this game, you may come across words or phrases that you are unfamiliar with. We've separated this page into [[glossary#in-character_terminology|In-Character Terminology]] (terms that your character would likely be familiar with), [[glossary#out-of-character_terminology|Out-of-Character Terminology]] (terms which refer to the game itself and the roleplaying styles within it), and [[glossary#uptime_calls_including_safety_calls|Safety Calls]]. Safety Calls are phrases used to indicate the appropriate OC (out-of-character) conduct when a player may be feeling uncomfortable with an IC (in-character) interaction. As Uptime will take place over Discord, we have also included some OC calls less directly related to player comfort under the same heading. 
 + 
 +===== In-Character Terminology =====
  
-===== In Character Terminology ===== 
  
-==== Auditor ==== 
-Mysterious beings employed by a third party assessment board, the Auditors are responsible for making sure companies across the multiverse meet basic standard of operation and, where companies excel, providing accredited certification to prove company quality. 
 ==== Being ==== ==== Being ====
 A term used colloquially to refer to anything sentient. This includes but is not limited to animals, mortals, cryptids, and Entities. A term used colloquially to refer to anything sentient. This includes but is not limited to animals, mortals, cryptids, and Entities.
 ==== Chimera ==== ==== Chimera ====
-Chimerae are primal Entities whose appearance is mostly a mishmash of animal parts, although some may incorporate features of fungi, plants or minerals. They tend to govern natural or primal concepts and tend to be more physically capable than other Entities.+Chimerae are Manifestations whose appearance is mostly a mishmash of animal parts, although some may incorporate features of fungi, plants or minerals. They often govern natural or primal concepts or are known to mortals as mythical monsters and tend to be particularly physically capable.
 ==== Cryptid ==== ==== Cryptid ====
-"Cryptidis a catch all term given to any possibly living thing which is native to Emporium but not part of the staff.  Their origins are mysterious, and their natures wildly variable.  They may be [[glossary#entity|Entities]], lesser beings, strange animals, animated objects, etc. and their impact on the running of the store vary through the full spectrum of "oddly helpful," "mostly harmless," and "wildly inconvenient."+Cryptid is a catch all term given to any possibly living thing which is native to Emporium but not part of the staff.  Their origins are mysterious, and their natures wildly variable.  They may be Entities, lesser beings, strange animals, animated objects, etc. and their impact on the running of the store vary through the full spectrum of "oddly helpful," "mostly harmless," and "wildly inconvenient."
 ==== Entity ==== ==== Entity ====
-Entities are godlike beings responsible for a particular aspect (by the loosest definition of "responsible" and "aspect") of their universe. In-universe, Entities may be roughly catagorised as [[glossary#glory|Glories]], [[glossary#chimera|Chimerae]], or [[glossary#implement|Implements]].+[[entities|Entities]] are godlike beings responsible for a particular aspect (by the loosest definition of "responsible" and "aspect") of their universe. In-universe, Entities may be roughly categorised as [[glossary#glory|Glories]], [[glossary#chimera|Chimerae]], or [[glossary#implement|Implements]].
 ==== Glory ==== ==== Glory ====
-Glories are angelic beings responsible for more abstract concepts within their homeworlds. Most tend to have wings and at least one eye, but their forms are otherwise incredibly variable and often abstract. Most have some kind of aura or presence which affects the world around them.+Glories tend to push the limits of strangeness possible for a Manifestation. Entities which manifest as Glories often act as patrons or servitors in commitment to a single cause or ideal for all time on their homeplanes. Most Glories have wings and at least one eye, but their forms are otherwise incredibly variable and often abstract. Most have some kind of aura or presence which affects the world around them.
 ==== Implement ==== ==== Implement ====
-Implements are object-headed Entities which tend to be responsible for more mundane or artificial things within their worlds. An Implement's head may be a physical object or a manifestation representative of the implement's main function, powers and weaknesses. They also tend to come equipped with a variety of more mundane skills and equipment, making them one of the more versatile Entities in terms of ability.+Implements are object-headed Manifestations which tend to be responsible for more mundane or artificial things within their worlds. An Implement's head may be a physical object or a manifestation representative of the Implement's main function, powers and weaknesses. They also tend to come equipped with a variety of more mundane skills and equipment, making them one of the more versatile Entities in terms of ability. 
 + 
 +==== Manifestation ==== 
 +This is the term used for your character's form within Emporium, which may be that of a Chimera, Glory, or Implement. As Entities flock to Emporium from many different planes of existence, the form they occupy within their homeplane is unlikely to be entirely compatible with Emporium's laws of reality. All Entities' Manifestations are three-dimensional and physical, and of a comparable power level.  
 ==== Soul ==== ==== Soul ====
-A soul is not a living being in and of itself, but one of the basic building blocks of life required to grant beings sentience. Unused souls, known as proto-souls, are accepted as currency in Emporium, although it requires a truly staggering number to amount to anything more than small change.  PCs can expect to have some on them in play, and they can be used to buy items which have no major mechanical or narrative benefit. Once a soul is incorporated into a being, it cannot be extracted and no longer has any monetary value.+[[souls|soul]] is not a living being in and of itself, but one of the basic building blocks of life required to grant beings sentience. Unused souls, known as proto-souls, are accepted as currency in Emporium, although it requires a truly staggering number to amount to anything more than small change.  PCs can expect to have some on them in play, and they can be used to buy items which have no major mechanical or narrative benefit. Once a soul is incorporated into a being, it cannot be extracted and no longer has any monetary value.
  
 ==== SoulCoin ==== ==== SoulCoin ====
-In addition to souls, SoulCoin is the main currency accepted by Emporium.  More expensive items (which can be expected to have a significant narrative or mechanical effect) are priced in SoulCoin rather than souls, and a single SoulCoin is worth a truly astronomical quantity of souls.  The store pays its employees in SoulCoin, and is often willing to grant store credit to customers who perform services which aid in the running of the place+In addition to [[glossary#soul|souls]][[souls#soulcoin|SoulCoin]] is the main currency accepted by Emporium.  More expensive items (which can be expected to have a significant narrative or mechanical effect) are priced in SoulCoin rather than souls, and a single SoulCoin is worth a truly astronomical quantity of souls.  The store pays its employees in SoulCoin, and is often willing to grant store credit to customers who perform services which aid in the running of the place.
- +
-It is also possible to sell components or aspects of your homeworld for SoulCoin, note that these sales will often irreparably affect the world in question.+
  
 ==== Warp ==== ==== Warp ====
-Entities are capable of teleporting at will within the warp zone, an area that encompasses most of the shop floor, excluding the warehouse and the administration offices. Warping during uptime is controlled OC using the [[navigating_discord|!warp command.]]+Entities are capable of teleporting at will within the [[emporium#movement|warp zone]], an area that encompasses most of the [[shopfloor|shop floor]], excluding the [[warehouses|warehouse]] and the administration offices. Warping during uptime is controlled OC using the [[navigating_discord|!warp command.]]
  
-===== Out of Character Terminology =====+===== Out-of-Character Terminology =====
  
 ==== Ballgowning ==== ==== Ballgowning ====
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 ==== Downtime ==== ==== Downtime ====
-Downtime refers to the period of time between sessions, which will last __two weeks__ out of character. In character, the time moves fluidly - you have enough time to perform or enact one major plan or action. During downtime, you may finalise your plans with other characters by email if you wish, though the key part of downtime is the turnsheet. We strongly recommend taking a look at our [[downtime|downtime page]] for more information.+Downtime refers to the period of time between sessions, which will last **two weeks** out of character. In character, the time moves fluidly - you have enough time to perform or enact one major plan or action. During downtime, you may finalise your plans with other characters by email if you wish, though the key part of downtime is the turnsheet. We strongly recommend taking a look at our [[downtime|downtime page]] for more information.
  
 ==== Eternity ==== ==== Eternity ====
-After the fifth and final session of uptime, players will be asked to submit an Eternity instead of a conventional turnsheet. The GM write-up for this will give an impression of how each character is affected by the aftermath of the game, rather than detailing a short term action. +After the fifth and final session of uptime, players will be asked to submit an Eternity instead of a conventional [[downtime#turnsheets|turnsheet]]. The GM write-up for this will give an impression of how each character is affected by the aftermath of the game, rather than detailing a short-term action. 
  
 ==== Excursion ==== ==== Excursion ====
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 The seven people who moderate the Discord Uptime sessions, write turnsheet responses, keep the Wiki up to date, and generally run the game. Please [[gm@toaster.oxfordrpg.com|get in touch with us]] if you have any questions, or take a look at [[gms_npcs|our page]] if you'd like to learn more about us! The seven people who moderate the Discord Uptime sessions, write turnsheet responses, keep the Wiki up to date, and generally run the game. Please [[gm@toaster.oxfordrpg.com|get in touch with us]] if you have any questions, or take a look at [[gms_npcs|our page]] if you'd like to learn more about us!
  
-==== In Character (IC) ==== +==== In-Character (IC) and Out-of-Character (OC) ==== 
-Information, events, places and characters which exist in the world of //Emporium//.+These terms are used to describe events, places and people which exist within the world of //Emporium// (IC) or in real life (OC).
  
 ==== Linear ==== ==== Linear ====
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 ==== Non-Player Characters (NPCs) ==== ==== Non-Player Characters (NPCs) ====
 Characters played by the GMs rather than you, the players. You can look through the NPC list [[gms_npcs|here]]. Characters played by the GMs rather than you, the players. You can look through the NPC list [[gms_npcs|here]].
- 
-==== Out of Character (OC or OOC) ==== 
-Information, events, places and people which exist outside the world of //Emporium//. 
  
 ==== Player Characters (PCs) ==== ==== Player Characters (PCs) ====
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 ==== PvE and PvP ==== ==== PvE and PvP ====
-Terms describing the types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between individual Player Characters. Please take a look at our [[gm:conflict_resolution|Conflict Resolution: PvE, PvP, and Injury]] page for information on how the GMs will respond to PvP, and our guidance to players who may wish to engage in it.+Terms describing the types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between individual Player Characters. Please take a look at our [[conflict_resolution|Conflict Resolution]] page for information on how the GMs will respond to PvP, and our guidance to players who may wish to engage in it.
  
 ==== Roles ==== ==== Roles ====
-A feature of Discord which allows an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. This is a __strictly OC feature__ of the game, and should not be used to gain IC information about other characters (e.g. their whereabouts, alliances or abilities).+A feature of Discord which allows an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. With the exception of employee role colours, this is a **strictly OC feature** of the game, and should not be used to gain IC information about other characters (e.g. their whereabouts, alliances or abilities).
  
 ==== Server ==== ==== Server ====
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 ==== Turnsheet ==== ==== Turnsheet ====
-A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during downtime. You can find templates for each turnsheet at the bottom of your user page, and will need to create and then edit the template according to the guidelines found [[downtime#turnsheets|here]]. Your turnsheet can be freely edited up until the __Thursday 23:59__ following a session, at which point - unless a GM has agreed to give you a turnsheet extension - it will be taken as final. The GM team will then read each turnsheet, discuss what happens during downtime, and respond to each player.  Responses may include prose writeups, art, videos, audio recordings and physical objects (sent by mail). You can find examples of what a turnsheet might look like [[sample_turnsheets|here]].+A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during downtime. You can find templates for each turnsheet at the bottom of your user page, and will need to create and then edit the template according to the guidelines found [[downtime#turnsheets|here]]. Your turnsheet can be freely edited up until the **Thursday 23:59** following a session, at which point - unless a GM has agreed to give you a turnsheet extension - it will be taken as final. The GM team will then read each turnsheet, discuss what happens during downtime, and respond to each player.  Responses may include prose writeups, art, videos, audio recordings and physical objects (sent by mail). You can find examples of what a turnsheet might look like [[sample_turnsheets|here]].
  
 ==== Uptime ==== ==== Uptime ====
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 As uptime will be conducted over Discord, we have also included a range of calls related to players needing to disconnect temporarily. When using a call during an IC interaction, we encourage the use of square brackets to distinguish them as OC calls! As uptime will be conducted over Discord, we have also included a range of calls related to players needing to disconnect temporarily. When using a call during an IC interaction, we encourage the use of square brackets to distinguish them as OC calls!
  
-==== [STOP] ==== 
-__This is a safety call meaning that everyone must stop roleplaying the current topic.__ All players seeing this call must stop roleplaying the topic in question. When used by a GM, this may indicate that the topic has strayed into themes which are forbidden in the game. 
  
-==== [OUT] ==== +==== [Time In] ====  
-__This is a safety call meaning that the user does not wish to further engage in this topic.__ Once this call is usedother players should carry on roleplayingbut should treat the player calling [OUT] as if they are not/were never part of the interaction.+call used by GMs at the start of sessionor after "time freeze" has been calledto indicate that everyone should begin acting in character.
  
-==== [DOWN] ==== +==== [Time Freeze] ====  
-__This is a safety call meaning 'tone it down', to be used when player interaction is getting too intense and you would like to signal to others to tone it down without shutting down the roleplay altogether.__ This is particularly important in angry, argument-based scenarios or highly emotional scenarios that deal with sensitive themes.+call used by GMs to indicate that everyone should stop acting in character and pay attention to the caller. This may be used during a session if GMs need to get the whole playerbase's attention or address a problem OC.
  
 +==== [Time Out] ====
 +A call used by GMs to indicate the end of the session.  Once [Time Out] is called, everyone should stop acting in character.
  
-==== [Time In] ====  +==== [STOP] ==== 
-call used by GMs at the start of sessionor after "time out" has been called to indicate that everyone should begin acting in character.+**This is a safety call meaning that everyone must stop roleplaying the current topic.** All players seeing this call must stop roleplaying the topic in question. When used by a GMthis may indicate that the topic has strayed into themes which are forbidden in the game.
  
-==== [Time Out] ====  +==== [OUT] ==== 
-call used by GMs to indicate that everyone should stop acting in character and pay attention to the callerThis may be used at the end of a session, or during a session if GMs need to get the whole playerbase's attention or address a problem OC.+**This is a safety call meaning that the user does not wish to further engage in this topic.** Once this call is used, other players should carry on roleplaying, but should treat the player calling [OUT] as if they are not/were never part of the interaction.
  
 +==== [DOWN] ====
 +**This is a safety call meaning 'tone it down', to be used when player interaction is getting too intense and you would like to signal to others to tone it down without shutting down the roleplay altogether.** This is particularly important in angry, argument-based scenarios or highly emotional scenarios that deal with sensitive themes.
  
 ==== [PAUSE] ==== ==== [PAUSE] ====
-This indicates during a high-stress or time-sensitive situation that you would like to pause to look something up or ask a GM about something. This call will hold for a maximum of 5 minutes, after which it is automatically void .+This indicates during a high-stress or time-sensitive situation that you would like to pause to look something up or ask a GM about something. This call will hold for a maximum of 5 minutes, after which it is automatically void.
  
 ==== [DONE] ==== ==== [DONE] ====
 This call can be made after any other call to indicate that it is all good now, you are ready to jump back into the roleplay and the IC situation can proceed as normal. This call can be made after any other call to indicate that it is all good now, you are ready to jump back into the roleplay and the IC situation can proceed as normal.
  
-==== [BRB] ==== +==== [BRB], [GTG] and [AFK] ==== 
-Short for 'be right back', this can be a useful alternative to [AFK] when you need to leave your keyboard briefly but intend to be back soon, especially if you anticipate returning before a particular interaction has ended. +Short for 'be right back', 'got to go,' and 'away from keyboard,respectively, and are used to indicate that a player needs to drop out of play for OC reasons.
- +
-==== [GTG] ==== +
-Short for 'got to go'this indicates that the user is logging off or needs to leave, either for an extended period of time or for the rest of session. Others will not wait for you to continue roleplaying but will not assume that your character has broken down/gotten abducted/lost connection IC. +
- +
-==== [AFK] ==== +
-Similar to 'GTG', 'AFK' means 'away from keyboard' and can be used to indicate that a player is stepping away from their keyboard for a moment. This may be because they are feeling uncomfortable or overwhelmed, because they notice their internet quality dropping, or simply because they need to take care of something away from their keyboard. As GMs we are aware that there are many reasons players may need to disconnect temporarily, and we aim to run //Emporium// in such a way that your experience will not be negatively impacted by needing to do so+
  
 +[BRB] is used when you need to leave your keyboard briefly but intend to be back soon, especially if you anticipate returning before a particular interaction has ended.
  
 +[GTG] indicates that the user is logging off or needs to leave, either for an extended period of time or for the rest of session. Others will not wait for you to continue roleplaying but will not assume that your character has disappeared IC.
  
 +[AFK] can be used to indicate that a player is stepping away from their keyboard for a moment. This may be because they are feeling uncomfortable or overwhelmed, because they notice their internet quality dropping, or simply because they need to take care of something away from their keyboard. As GMs we are aware that there are many reasons players may need to disconnect temporarily, and we aim to run //Emporium// in such a way that your experience will not be negatively impacted by needing to do so.
  • glossary.1627399041.txt.gz
  • Last modified: 2021/07/27 15:17
  • by gm_chris