Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
glossary [2021/07/27 15:19] gm_chris old revision restored (2021/07/22 11:59) |
glossary [2021/07/28 23:22] (current) gm_sophia |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Glossary ====== | ====== Glossary ====== | ||
- | Over the course of playing this game, you may come across words or phrases that you are unfamiliar with. We've separated this page into __In Character | + | Over the course of playing this game, you may come across words or phrases that you are unfamiliar with. We've separated this page into [[glossary# |
+ | |||
+ | ===== In-Character Terminology ===== | ||
- | ===== In Character Terminology ===== | ||
- | ==== Auditor ==== | ||
- | Mysterious beings employed by a third party assessment board, the Auditors are responsible for making sure companies across the multiverse meet basic standard of operation and, where companies excel, providing accredited certification to prove company quality. | ||
==== Being ==== | ==== Being ==== | ||
A term used colloquially to refer to anything sentient. This includes but is not limited to animals, mortals, cryptids, and Entities. | A term used colloquially to refer to anything sentient. This includes but is not limited to animals, mortals, cryptids, and Entities. | ||
==== Chimera ==== | ==== Chimera ==== | ||
- | Chimerae are primal Entities | + | Chimerae are Manifestations |
==== Cryptid ==== | ==== Cryptid ==== | ||
- | "Cryptid" | + | Cryptid is a catch all term given to any possibly living thing which is native to Emporium but not part of the staff. |
==== Entity ==== | ==== Entity ==== | ||
- | Entities are godlike beings responsible for a particular aspect (by the loosest definition of " | + | [[entities|Entities]] are godlike beings responsible for a particular aspect (by the loosest definition of " |
==== Glory ==== | ==== Glory ==== | ||
- | Glories | + | Glories |
==== Implement ==== | ==== Implement ==== | ||
- | Implements are object-headed | + | Implements are object-headed |
+ | |||
+ | ==== Manifestation ==== | ||
+ | This is the term used for your character' | ||
==== Soul ==== | ==== Soul ==== | ||
- | A soul is not a living being in and of itself, but one of the basic building blocks of life required to grant beings sentience. Unused souls, known as proto-souls, | + | A [[souls|soul]] is not a living being in and of itself, but one of the basic building blocks of life required to grant beings sentience. Unused souls, known as proto-souls, |
==== SoulCoin ==== | ==== SoulCoin ==== | ||
- | In addition to souls, SoulCoin is the main currency accepted by Emporium. | + | In addition to [[glossary# |
- | + | ||
- | It is also possible to sell components or aspects of your homeworld for SoulCoin, note that these sales will often irreparably affect the world in question. | + | |
==== Warp ==== | ==== Warp ==== | ||
- | Entities are capable of teleporting at will within the warp zone, an area that encompasses most of the shop floor, excluding the warehouse and the administration offices. Warping during uptime is controlled OC using the [[navigating_discord|!warp command.]] | + | Entities are capable of teleporting at will within the [[emporium# |
- | ===== Out of Character Terminology ===== | + | ===== Out-of-Character Terminology ===== |
==== Ballgowning ==== | ==== Ballgowning ==== | ||
Line 41: | Line 42: | ||
==== Downtime ==== | ==== Downtime ==== | ||
- | Downtime refers to the period of time between sessions, which will last __two weeks__ | + | Downtime refers to the period of time between sessions, which will last **two weeks** |
==== Eternity ==== | ==== Eternity ==== | ||
- | After the fifth and final session of uptime, players will be asked to submit an Eternity instead of a conventional turnsheet. The GM write-up for this will give an impression of how each character is affected by the aftermath of the game, rather than detailing a short term action. | + | After the fifth and final session of uptime, players will be asked to submit an Eternity instead of a conventional |
==== Excursion ==== | ==== Excursion ==== | ||
Line 55: | Line 56: | ||
The seven people who moderate the Discord Uptime sessions, write turnsheet responses, keep the Wiki up to date, and generally run the game. Please [[gm@toaster.oxfordrpg.com|get in touch with us]] if you have any questions, or take a look at [[gms_npcs|our page]] if you'd like to learn more about us! | The seven people who moderate the Discord Uptime sessions, write turnsheet responses, keep the Wiki up to date, and generally run the game. Please [[gm@toaster.oxfordrpg.com|get in touch with us]] if you have any questions, or take a look at [[gms_npcs|our page]] if you'd like to learn more about us! | ||
- | ==== In Character (IC) ==== | + | ==== In-Character (IC) and Out-of-Character (OC) ==== |
- | Information, | + | These terms are used to describe |
==== Linear ==== | ==== Linear ==== | ||
Line 67: | Line 68: | ||
==== Non-Player Characters (NPCs) ==== | ==== Non-Player Characters (NPCs) ==== | ||
Characters played by the GMs rather than you, the players. You can look through the NPC list [[gms_npcs|here]]. | Characters played by the GMs rather than you, the players. You can look through the NPC list [[gms_npcs|here]]. | ||
- | |||
- | ==== Out of Character (OC or OOC) ==== | ||
- | Information, | ||
==== Player Characters (PCs) ==== | ==== Player Characters (PCs) ==== | ||
Line 75: | Line 73: | ||
==== PvE and PvP ==== | ==== PvE and PvP ==== | ||
- | Terms describing the types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between individual Player Characters. Please take a look at our [[gm:conflict_resolution|Conflict Resolution: PvE, PvP, and Injury]] page for information on how the GMs will respond to PvP, and our guidance to players who may wish to engage in it. | + | Terms describing the types of conflict which a character may face. PvE (Player versus Environment) refers to conflict between a Player Character and the world around them, while PvP (Player versus Player) refers to conflict between individual Player Characters. Please take a look at our [[conflict_resolution|Conflict Resolution]] page for information on how the GMs will respond to PvP, and our guidance to players who may wish to engage in it. |
==== Roles ==== | ==== Roles ==== | ||
- | A feature of Discord which allows an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. This is a __strictly | + | A feature of Discord which allows an admin to easily control permissions such as access to hidden channels and the ability to send messages rather than simply reading them. With the exception of employee role colours, this is a **strictly |
==== Server ==== | ==== Server ==== | ||
Line 84: | Line 82: | ||
==== Turnsheet ==== | ==== Turnsheet ==== | ||
- | A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during downtime. You can find templates for each turnsheet at the bottom of your user page, and will need to create and then edit the template according to the guidelines found [[downtime# | + | A short piece of writing completed by players each week, used to let the GMs know what each player character is doing during downtime. You can find templates for each turnsheet at the bottom of your user page, and will need to create and then edit the template according to the guidelines found [[downtime# |
==== Uptime ==== | ==== Uptime ==== | ||
Line 96: | Line 94: | ||
As uptime will be conducted over Discord, we have also included a range of calls related to players needing to disconnect temporarily. When using a call during an IC interaction, | As uptime will be conducted over Discord, we have also included a range of calls related to players needing to disconnect temporarily. When using a call during an IC interaction, | ||
- | ==== [STOP] ==== | ||
- | __This is a safety call meaning that everyone must stop roleplaying the current topic.__ All players seeing this call must stop roleplaying the topic in question. When used by a GM, this may indicate that the topic has strayed into themes which are forbidden in the game. | ||
- | ==== [OUT] ==== | + | ==== [Time In] ==== |
- | __This is a safety | + | A call used by GMs at the start of session, or after "time freeze" |
- | ==== [DOWN] ==== | + | ==== [Time Freeze] ==== |
- | __This is a safety | + | A call used by GMs to indicate that everyone should stop acting in character |
+ | ==== [Time Out] ==== | ||
+ | A call used by GMs to indicate the end of the session. | ||
- | ==== [Time In] ==== | + | ==== [STOP] ==== |
- | A call used by GMs at the start of session, or after "time out" has been called to indicate that everyone should begin acting | + | **This is a safety |
- | ==== [Time Out] ==== | + | ==== [OUT] ==== |
- | A call used by GMs to indicate that everyone should stop acting | + | **This is a safety |
+ | ==== [DOWN] ==== | ||
+ | **This is a safety call meaning 'tone it down', to be used when player interaction is getting too intense and you would like to signal to others to tone it down without shutting down the roleplay altogether.** This is particularly important in angry, argument-based scenarios or highly emotional scenarios that deal with sensitive themes. | ||
==== [PAUSE] ==== | ==== [PAUSE] ==== | ||
- | This indicates during a high-stress or time-sensitive situation that you would like to pause to look something up or ask a GM about something. This call will hold for a maximum of 5 minutes, after which it is automatically void . | + | This indicates during a high-stress or time-sensitive situation that you would like to pause to look something up or ask a GM about something. This call will hold for a maximum of 5 minutes, after which it is automatically void. |
==== [DONE] ==== | ==== [DONE] ==== | ||
This call can be made after any other call to indicate that it is all good now, you are ready to jump back into the roleplay and the IC situation can proceed as normal. | This call can be made after any other call to indicate that it is all good now, you are ready to jump back into the roleplay and the IC situation can proceed as normal. | ||
- | ==== [BRB] ==== | + | ==== [BRB], [GTG] and [AFK] ==== |
- | Short for 'be right back', | + | Short for 'be right back', 'got to go,' |
- | + | ||
- | ==== [GTG] ==== | + | |
- | Short for 'got to go', this indicates that the user is logging off or needs to leave, either for an extended period of time or for the rest of session. Others will not wait for you to continue roleplaying but will not assume that your character has broken down/gotten abducted/ | + | |
- | + | ||
- | ==== [AFK] ==== | + | |
- | Similar to 'GTG', ' | + | |
+ | [BRB] is used when you need to leave your keyboard briefly but intend to be back soon, especially if you anticipate returning before a particular interaction has ended. | ||
+ | [GTG] indicates that the user is logging off or needs to leave, either for an extended period of time or for the rest of session. Others will not wait for you to continue roleplaying but will not assume that your character has disappeared IC. | ||
+ | [AFK] can be used to indicate that a player is stepping away from their keyboard for a moment. This may be because they are feeling uncomfortable or overwhelmed, |