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playing_an_employee [2021/07/22 12:07] gm_leah [Employee Handbook] |
playing_an_employee [2021/07/28 23:26] (current) gm_sophia |
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===== Introduction ===== | ===== Introduction ===== | ||
- | If Emporium was a machine, employees are the gears keeping it moving. From cleaning up spills of unknown matter, to venturing into the depths of the Warehouse to ensure the most fashionable condiment shelves are full, employees are a vital part of store life. Sure, some employees would rather bunk off a shift. Not everyone is dedicated | + | If Emporium was a machine, employees are the gears keeping it moving. From cleaning up spills of unknown matter, to venturing into the depths of the Warehouse to ensure the most fashionable condiment shelves are full, employees are a vital part of store life. The job of an employee is not always glitz and glamour, but it's full of challenges and rewards, with unique opportunities to go on strange and wonderful adventures in this store and discover impossible things of all shapes and sizes, some of which may be much harder to access as a customer. This isn't the kind of job that just anyone can do. Emporium values you and the hard work you put in to help this store run as well as it does. |
- | Management could. Be careful, employees. While you’re in the store you’re part of it, and if you’re not doing a good job representing it, there may be consequences. | ||
===== Playing an Employee ===== | ===== Playing an Employee ===== | ||
Play an employee if: | Play an employee if: | ||
- | * You like a bit more structure to your game, in the form of shift assignments | + | * You like a bit more structure to your game, in the form of shift assignments. |
- | * You enjoy interacting with corporate nonsense, ranging from completely superficial to oppressive | + | * You enjoy interacting with corporate nonsense. This will not include active (or passive) corporate oppression. |
- | * You like rules and finding the loopholes in them, or tripping over them and getting stuck with unusual consequences | + | * You want an in-game salary. Each employee is automatically paid one (1) [[howtobuy# |
+ | * You like rules and finding the loopholes in them, or tripping over them and getting stuck with unusual consequences. | ||
- | While customers may have a mission that’s brought them here, employees have a job to do. The needs of Emporium change depending on the season. As an employee it’s your job to make sure that whatever chaos is happening stays in the background, firmly out of sight of customers. | + | While customers may have a mission that’s brought them here, employees have a job to do. The needs of Emporium change depending on the season. As an employee it’s your job to make sure that whatever chaos is happening stays in the background, firmly out of sight of customers. It's not an easy job, but it's one that's full of unexpected adventures, and it's well-compensated - at the end of each season, each employee who has met the [[employee_shifts# |
- | You will have an assigned [[employee_shifts|shift]] which will broadly outline the kinds of tasks you might be expected to do during that shift. These are intentionally broad - you are encouraged to creatively interpret exactly how to complete the work necessary for that shift. While your character may not have a choice about where they’re assigned - they can’t choose where the store’s needs are greatest - as a player you will be given choices about where your character’s next shift should be. | + | You will have an assigned [[employee_shifts|shift]] which will broadly outline the kinds of tasks you might be expected to do during that shift. These are intentionally broad - you are encouraged to creatively interpret exactly how to complete the work on that shift. While your character may not have a choice about where they’re assigned - they can’t choose where the store’s needs are greatest - as a player you will be given choices about where your character’s next shift should be. |
- | Employees may find other tasks on the [[taskboard|employee Taskboard]] that highlights particular areas of concern in the store that employees should address. In other words, the Taskboard flags strange and wonderful (or wonderfully horrible) | + | Employees may find other tasks on the [[taskboard|employee Taskboard]] that highlights particular areas of concern in the store that employees should address. In other words, the Taskboard flags strange and wonderful (or wonderfully horrible) |
- | Employees aren’t on shift 100% of the time. When employees have a break, they are free to browse the store’s products and be just a regular customer. As long as you’re back on shift after your break ends, there’s no problem! | + | Employees aren’t on shift 100% of the time. When employees have a [[employee_shifts# |
Of course, you could always bunk off full time. Infinity makes for a big store, and there’s no guarantee you’ll be caught. Just be careful: employees are here to work, and if you’re caught not working when you’re not on break, your misconduct may be addressed with disciplinary procedures, from mandatory training to ominously vague points that store management have chosen not to elaborate on. But as long as you do what you’re here to do without causing too much chaos, what’s the worst that could happen? | Of course, you could always bunk off full time. Infinity makes for a big store, and there’s no guarantee you’ll be caught. Just be careful: employees are here to work, and if you’re caught not working when you’re not on break, your misconduct may be addressed with disciplinary procedures, from mandatory training to ominously vague points that store management have chosen not to elaborate on. But as long as you do what you’re here to do without causing too much chaos, what’s the worst that could happen? | ||
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Employees are also required to fill in a report describing what they got up to that was relevant to their job. Truthfulness of this report may vary. For more information, | Employees are also required to fill in a report describing what they got up to that was relevant to their job. Truthfulness of this report may vary. For more information, | ||
+ | Being an employee is not a permanent affair. By default, all new employee contracts last for one full cycle of seasons i.e. player character employee contracts will by default end at the end of the game and not continue into Eternity. However, some employees find that the strange, challenging, | ||
===== Uniforms and Identifying Employees ===== | ===== Uniforms and Identifying Employees ===== | ||
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At Emporium there are standard practices and expectations for employee behaviour. To create a pleasant workplace and present Emporium’s best side to customers, management asks that all employee abide by the following: | At Emporium there are standard practices and expectations for employee behaviour. To create a pleasant workplace and present Emporium’s best side to customers, management asks that all employee abide by the following: | ||
- | - Customers come first. Customer needs may be prioritised over the needs of your shift, although if you deem that greater harm will come from you not prioritising your shift requirements, | + | - Customers come first. Customer needs may be prioritised over the needs of your shift, although if you deem that greater harm will come from you not prioritising your shift requirements, |
- | - Present Emporium and its products in a good light. This includes both conducting yourself in a professional manner, and avoiding outright criticisms of Emporium and its products in front of customers. It is a priority to avoid causing reputational damage to Emporium | + | - Present Emporium and its products in a good light. This includes both conducting yourself in a professional manner, and avoiding outright criticisms of Emporium and its products in front of customers. It is a priority to avoid causing reputational damage to Emporium. |
- | - This includes ensuring that you are well-presented and your employee vest is neat and clean | + | - This includes ensuring that you are well-presented and your employee vest is neat and clean. |
- | - No damaging of company property, including products that have yet to be sold. Once the products have been sold, they are no longer Emporium property and can be damaged as much as you like, as long as it doesn’t negatively affect customer experience | + | - No damaging of company property, including products that have yet to be sold. Once the products have been sold, they are no longer Emporium property and can be damaged as much as you like, as long as it doesn’t negatively affect customer experience. |
- | - Be aware that other employees also count as store property for the purposes | + | - No damaging |
- | - When not on a [[employee_shifts# | + | - When not on a [[employee_shifts# |
Please be aware that employees who are found in violation of any points highlighted in the employee handbook will be subject to disciplinary action. | Please be aware that employees who are found in violation of any points highlighted in the employee handbook will be subject to disciplinary action. | ||
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==== Promotions ==== | ==== Promotions ==== | ||
- | Employees who exhibit exemplary behaviour may be presented with an opportunity for promotion, including but not limited to section management roles. Employees who believe they should be in line for a promotion may ask a member of management to confirm, either in a public or private channel. Ensure that you tag the Entity you are messaging so that it is not missed. | ||
- | There are tests for promotion, often referred to as “trials”. What these involve depend on the season, the celestial alignments, and the whims of senior management. | + | For some employees, this is a job. For other employees, this is the start of a fresh new career, and the next natural step is to get cemented in the store ecosystem((But not literally. Clean-up had a nightmare cleaning up the last time someone tried that)) by climbing up the ranks in the store through one or more promotions. |
- | Note: If you would like to try to undergo a trial for promotion, | + | Employees who exhibit exemplary behaviour may be presented with an opportunity |
- | Characters who begin the game as employees will not be eligible | + | There are unique benefits that can come with a promotion. While employees will need to achieve a promotion to discover precisely which benefits they gain access to, these may include: |
- | A promotion is represented by a new positive quirk. For each subsequent promotion, your promotion quirk grows more powerful. | + | * A small and loyal team to manage |
+ | * Access to more restricted areas in Emporium | ||
+ | * Added authority among Emporium employees, changing how NPCs interact with you | ||
+ | * Unique and secret shift options | ||
+ | * More responsibility within Emporium | ||
+ | * Increased trust from multiverse conglomerate, | ||
- | ==== Leaving Employment ==== | + | There is an employee hierarchy in Emporium. Every time an employee is promoted and rises further up this hierarchy, they will gain access to more benefits and influence within the store. |
- | Employees | + | Employees |
- | Be warned: the cost may be high and have long-running implications. | + | Promotions |
- | === How Does This Work in Play? === | + | Note: If you would like to try to undergo a trial for promotion, this will require a turnsheet action. Please @ a GM in either your private channel or a public channel to flag that you want to do this. You are also free to just submit a turnsheet action without confirming you’re trying this beforehand, although try to consider whether it makes sense for your character to be eligible (e.g. if they have been on thin ice and wrecking the store since day 1, it may be questionable for the employee to be promoted). |
- | Each contract is a “full seasonal cycle” i.e. will last for the duration of the game but not into Eternities. If you’re playing an employee | + | Characters who begin the game as employees will not be eligible to try for promotion in Turn 1 as all employee |
- | On the other hand, if you’re leaving IC employment because of IC reasons and want to embrace | + | A promotion is represented by a new positive Quirk. For each subsequent promotion, your promotion Quirk gains another +1 and grows more powerful. |
+ | ==== Leaving Employment ==== | ||
- | ===== NPCs ===== | + | Each contract is a “full seasonal cycle” i.e. will last for the duration of the game but not into Eternities. If you’re playing an employee and want to leave employment during the main run of the game to become a customer full time, just send a message on your personal channel letting the GMs know this is what you want to do. Be aware, the consequences may be steep and have long-running implications. The " |
- | + | ||
- | ==== Hadley Dashboard, Taskmaster (They) ==== | + | |
- | Serious and focused, Hadley is the Implement in charge of managing tasks that come in from across the store and ensuring that employees are able to get stuck into their work. Flashing across their CRT monitor head in dizzying blurs of work are new tasks, messages and alerts. When things are quieter, Hadley is still on the move, adjusting wonky displays, devouring stray wrappers, and identifying areas of risk. If you’re looking | + | Let us know whether you’re looking |
- | ==== Empathy (He) ==== | + | On the other hand, if you’re leaving IC employment because of IC reasons and want to embrace a life of terrible consequences, |
- | A Glory who //really understands// | ||
- | ==== Jo Cactus (She) ==== | ||
- | Jo cleans. Jo carries. Jo digs. Jo gives salient medical advice on post-its. Jo is an Implement of few words who gets things done. Her cactus head's spines are sometimes used to carry additional notes or hang small ornaments that have drifted to the wrong departments. |