Differences
This shows you the differences between two versions of the page.
souls [2021/07/21 19:37] gm_sophia created |
souls [2021/07/28 23:25] (current) gm_sophia |
||
---|---|---|---|
Line 2: | Line 2: | ||
Across the infinite and much-varied multiverse, one of the few constants to be found between planes of existence is the existence of a thing called a //soul//. | Across the infinite and much-varied multiverse, one of the few constants to be found between planes of existence is the existence of a thing called a //soul//. | ||
- | Souls are required for sentient life. As a homeworld | + | Souls are required for sentient life, and every sentient being has a soul. As a homeplane |
- | On the other hand, the proto-souls are more like the // | + | On the other hand, the proto-souls are more like the // |
=====Souls as Currency===== | =====Souls as Currency===== | ||
Line 10: | Line 10: | ||
As previously stated, only proto-souls are viable for trade, but since that is a bit of a mouthful, everyone simply refers to them as “souls” in context((Much to the dismay of The Most Accurate Etemaya, Triumph Through Precision, Glory of Pedantry.)). | As previously stated, only proto-souls are viable for trade, but since that is a bit of a mouthful, everyone simply refers to them as “souls” in context((Much to the dismay of The Most Accurate Etemaya, Triumph Through Precision, Glory of Pedantry.)). | ||
- | Emporium is a place frequented by beings immensely powerful in their homeworlds. Such Entities can often trivially obtain large numbers of souls simply by rummaging under the cushions of their metaphysical couches. Thus, anything less than a (sometimes literally) astronomical number of souls is considered pocket change. The loss or gain of such an amount of souls will usually not significantly impact a homeworld. Items such as snacks, trinkets and souvenirs((i.e. anything with little to no narrative or mechanical value)) may (within reason) be trivially obtained for a handful of souls. | + | Emporium is a place frequented by beings immensely powerful in their homeplanes. Such Entities can often trivially obtain large numbers of souls simply by rummaging under the cushions of their metaphysical couches. Thus, anything less than a (sometimes literally) astronomical number of souls is considered pocket change. The loss or gain of such a small amount of souls will usually not significantly impact a homeplane. Items such as snacks, trinkets and souvenirs((i.e. anything with little to no narrative or mechanical value)) may (within reason) be trivially obtained for a handful of souls. See [[howtobuy|this page]] for more details on buying items. |
=====SoulCoin===== | =====SoulCoin===== | ||
- | On the other hand, larger and more valuable items may cost a large number of souls indeed. For these - the items that Entities specifically come to Emporium for - a more manageable currency is required. While Emporium often trades with customers using a barter system, it is still sometimes useful to introduce an intermediary currency - for example, when paying employees or in recognition of services rendered. | + | On the other hand, larger and more valuable items may cost a very large number of souls indeed. For these - the items that Entities specifically come to Emporium for - a more manageable currency is required. While Emporium often trades with customers using a barter system, it is still sometimes useful to introduce an intermediary currency - for example, when paying employees or in compensating customers |
- | To this end, Emporium has introduced // | + | To this end, Emporium has introduced // |